Friday 1 November 2013

Nothing like a bit of creativity

So amongst my freelance work and job hunting, I've managed to have some down time in France. It's been my mums birthday so I did her a quick ipad drawing of her Rhodesian Rigdeback Benji, he's getting to be an old man now.
Also as it was Halloween and I hadn't been very creative for a few days I decided to carve my first pumpkin. It's definitely been a few years in fact I don't think I've done it since hitting double figures.
I don't think it's too bad for my first time go as an adult. I might start having a go at whittling.

 

Friday 25 October 2013

Long time....

So I know its been a long while, but life has been a little hectic since I graduated from uni. I moved from my little flat in Nottingham, I am no longer able to claim Student Discount and am now taking my first steps onto the career ladder. Currently I am working as a Freelance Designer for Zooble Technologies. Been working on a couple of projects for them. Unfortunately I cannot say some of the clients names just yet.

BUT... Here are some Logos I have designed for my latest client:

I think I've come a long way so far. Also working on two other projects of mine; Burrball and P.O.D.S


Wednesday 5 June 2013

Bone Appetite

So here is my final piece for Uni:



Bone Appetit from Simone Hunt on Vimeo.

Friday 17 May 2013

Update on Artefact Five


Update on Artefact 5 from Simone Hunt on Vimeo.

Basically the last animation I did was pretty awful, lots of things wrong with it, people expected better of me. (Although that was two weeks of work, so not too bad in the time frame).

Anyway I've been getting some feedback from a friend of mine who used to do a bit in the industry, small animations and stuff. This piece has been re-worked 3 times. Still not 100% happy with the walk and the odd flick, but its not too bad.

I've simplified everything down, concentrating on animating one character and doing that well.

two thirds done, one third left to go.

Tuesday 14 May 2013

The Set up



Monday 13 May 2013

Prezi - My Process

So got hold of Prezi and I've uploaded all my ideas and thought processes. I've not set it up into a presentation format as that was not the point of this. This was to have everything I have researched and worked towards, for the Tex Avery project, in one place. So I recommend to Just look at it in full view rather than with the arrows as that accomplishes nothing. Just press escape when done.




This has everything from my reading lists for each artefacts, failed attempts and even my first presentation ever for this project.

Artefact Four Reflection



Artefact three

Reflection of Artefact two

Tuesday 30 April 2013

Quickie

The Set up. This is going to work!

Monday 29 April 2013

Artifacts/Artefacts

Artifact 1: Drawing and design a huge part of Tex Avery's process.
Artifact 2: Modelling the Characters to fit the scene correctly. Technicallly needed to be able to accomplish effects created in 2d design. Ensure complete control over texture and base model before rigging.
Artifact 3: The rigging process. Using Anzovin, pushing the limits of the rig using a step by step frame sequence of Avery's Takes. Design and aesthetics are key to this process.
Artifact 4: Story Boarding. Exploring the techniques and favorite styles of Avery's Story Guys, Heck Allen and Mike Maltese. Maltese being one of the greats who's list of works include Wile E Coyote and Road Runner.
Artifact 5: A short animation piece exploring humor in animation and trying to combine the things learnt from previous Artifacts.

Wednesday 24 April 2013

The more successful




So this is Another of my Artefacts, well I've added the two more successful experiments. What I've learnt is that to replicate a take using a 3D model takes a lot of control, and is all about camera angles. A lot of the time spent on this Experiment was going back, re-rigging and adding more extreme Blendshapes, but ultimately I feel it still wasn't enough. Proof is in those experiments that failed as the rig found it almost impossible to contort itself in such away, even with a rig as simple and flexible as the Anzovin Rig. I will be adding another experiment to this list, one where the limbs are more stretched and exaggerated, rather than the face and eyes. That's it, the face, eyes and tongue were the things that needed the most work as that is where the life come from.


See something like the Take above is near on impossible to accomplish without using almost a completely new character, this is literally just down to the facial side of things, the rig is able to be manipulated like that. Yet the face, mainly the jaw becomes twisted and gnarled due to the bend and lack of neck. I will be having another go, pushing the Blend shapes further seeing if that will help. 


This is from the Take I'm currently tweaking at the minute before uploading. It is one of the easier of Avery's Take to replicate due to is mainly being about stretching the limbs and body, although again the jaw is proving to be a bit more difficult. 

Drawings can hide a multitude of sins, 3D cannot.

Thursday 11 April 2013

Walt Peregoy

"Producers want to be the one, and the art directors want to be the one. If any of you here are artists, assert yourself. I mean it…assert yourself. So tell those bastards to get off the pot…Each and every one of you have talent that you don’t even admit to, but take it in your own hands and run with it…Because who you are—your talent—is the most important thing in this world" -Walt Peregoy



Wednesday 10 April 2013

Sneak Attack - Client Project



Sneak Attack, this is a short character Animation I did, I emphasize short because I had to speed things up and cut things out to fit it within the time frame allocated. I'm pretty proud of it as I did not have very long to animate it at all. Its a bit clunky in places because of that but next time I'm going to make sure I allocate more time to animating. Also I had three characters to take care of, I did try and minimalize the amount of animation the sheep and farmer had, although it was important that they didn't look lifeless either.
I think the animating process should have at least 2 weeks, that is something I have learnt and could maybe have down with on this project. I also wish I had been able to spend some more time on the facial rigging, but in the story it wasn't overly necessary.
There's only two close up shots and so I made do with what I had. Maybe I'm being too critical on myself considering the time I had and the personal things I've been going through at home, but this is actually the best I could come up with in two weeks, from modelling, to texturing, to rigging, to animating and finally rendering. Talk about sleepless nights, today is the first time I've slept properly and I have spent most of the day asleep, anyway that is not the point. 

Sneak attack is my first steps into Maya, its been a rough ride at some points, wasted days trying to find solutions to ridiculous unexplained problems and great days seeing my characters come to life. Least I know I can animate a decent animation within about 5 days. 

Process

 Thought I'd upload some of the stuff I've been working on. Below is my character process, from designs to modelling and rigging.


Its a bit like Tex Avery meet Shaun the Sheep, well that was the rendering style I was going for. I've learnt a lot in this process though, I mean about Maya. This is my first time using Maya for character animation, the last time I used Maya was last year and that was just for Dynamics. 


Above is a shot of  the model, then its rig and then textured. Texturing was a bit of a long process, but making sure it all fit means I can stretch the limbs, and have the wolf character in exaggerated poses.


This image I though summed up the whole idea and story, sleeping farmer, un-bothered sheep and sneaky wolf. My actual animation for the Client project had to be sped up and cut short in places, but more of that later.

Sunday 7 April 2013

Getting There

Sorry nearly at the point to add the finishing touches to my Animation, but this is a shot from the first scene with all three characters together

Friday 5 April 2013

Initial Setup

Just sorting through my folders and came across this image. I think its from my initial scene set up, before animating. Its like Tex Avery meets Shaun the Sheep!

Le Update...

Add some screenshots I should have uploaded last week, but not had the chance.




Both of these shots are still in the T pose and early stages, but all rigged up using the beautiful software ANZOVIN. Amazing stuff and super simple to use, very straight forward. Will up date later with animation I am working on.

Friday 22 March 2013

My Website

www.simonehunt.com



Website is now up and running, although I'm not 100% happy with it, at least I am starting to have an online presence again. It's not bad for my first one, but there are still elements I am not too happy with as of yet. I might look into getting someone to mess around with the coding and design of it, I think.

Not sure why?


Its been a while since I've uploaded anything onto here, its been a bit hectic for me. Anyway I have been doing work, and I have been able to do it all on my nice big fancy computer <-- Which has been made by me!


Tuesday 29 January 2013

Sketches Process and Thinking







Build UP






Thursday 24 January 2013

Farmer Model



Right I let stress and deadlines take over, and have let it for a few weeks now. So I am behind but it is my own fault, I was trying to rush things and basically just forgot my own process. The process that has worked so well for me these past few years. Anyway I am shaking it off and Ive started from kinda scratch, getting myself back on track. This is soooo much better than my last model and, I have taken the time to sketch it out properly, like this one below...

There is a clear direction for the farmer. Going to texture him and get on with the wolf.


Tuesday 22 January 2013

Rough scene setup

It starts....

 

Friday 18 January 2013

Farmers Head update

With Head.
Think he needs to be a bit more stumpy, still quite long and boring at the minute. I've run our of time this evening so will be building my computer at home, and the I will finally be able to perhaps work at home, all being well!

Farmer Model So far

I am just kind of eye balling it at the minute, its going ok. I'll put the farmers head on in a bit. will keep updating

Sheep Test



Sheep test.
Now making the farmer character, should hoefully be finished modelling him today all being wekll and no more distractions.

Wednesday 16 January 2013

Pre-Term Jitters



So been fighting off nerves for about a week now, but finally managed to rip my head out of the sand and get on with it. I am using Maya, and again somehow have managed to throw myself in at the deep end. Tried to start off as easy as possible. Get to grip with the basics again, and boy have I fallen in love with the program. Simple once you get to grips with it. I've also been blessed with the tutorials from Animation Methods on youtube. SOOOOO useful I cant even begin to describe. Anyway below is my little sheep character I'll be using. Modelled, Textured and used blend shapes, 20hrs worth of learning and work. Mind is a bit frazzled but all good now.