Thursday, 22 March 2012
Pirate Camp - The Evaluation
Done! Here it is complete, so thus begins its evaluation;
When I first begain Maya, I expected to build everything in 3ds Max but soon realised how important it was learn Maya from the very beginning, no shortcuts. So everything has been created in Maya, it took a little while becoming accustomed to the interface and the loaction of all the tools, but i quickly was able to build my custom shelf and the Loft tool became my best friend. Below is a screen shot of my scene set up with the layers (also very very useful) along with the custom shelf I made for myself:
Anyway enough of modelling and Maya itself, I soon began my endeavour to understand dynamics and how it is used in Maya, and what a tool, some really very very interesting effects and they were so quick to master once you'd spent the time understanding it. I did spend a lot of time understanding it, I knew how really important it was to not just follow a step by step tutorial, but to understand why certain features affected the dynamics and what each element was. I did this with the help of Stuart Christensen and Pat Imier they didnt create tutorials for people just to follow and not learn, but more tutorials on helping you understand and learn why. This was so much more beneficial, and it shows, when I built the full scene, I built the fire right at the beginning with a step by step guide, I then came back to it and re created the fire again and added it later to my animation just to show my learning progress, you can really see the difference. The thing I am most proud of though is my shoreline, I know its not perfect but I made that from my own knowledge of particle dynamics, something I could not have done with the initial understanding. There are no tutorials, so guides, nothing, I could have chickened out and left it, but where is the fun in that. If I had more time I might have been able to play around a little more with it, but I'm happy with how it turned out, it isjust particles being emitted from a curve around the island, with a gravity and radial field applied.
The most fun to make was the opening sign at the beginning of the animation, making the cloth rip apart and flutter in the wind. This was the last thing to be made, and it really shows how much I had picked up by then, like the modelling of the rope around the outside, how the stretchiness affects a very poly filled ncloth.
Out of all of this, I now understand why the industry used Maya instead of 3ds Max, what it can achieve is fantastic. It is most definitely the thing to learn and i'm quite excited to do so, my crash course this week as been invaluable to me and to others that I've helped. I hope this short animation even with its unique twist, shows at least some of what I've learnt, unfortunately I couldnt fit it all in, I've learnt too much. For a first time go at the programe I can happily say I am quite happy with what I have achieved and I was still able to put a creative spin on it too, not just a boring scene walkthrough that just hits the criterias. But something a little quirky and interesting that brings it all together.
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