Tuesday, 18 October 2011

The Chess player

The inspiration for this animation came from a mixture of sources, mainly from research but a little from chance. Whilst reserching the physcology of chess it spoke of how a computer could not win against a grandmaster. I began to think of how a chess computer should look, should it have a huge sepereate screen, or be small and intergrated into the chessboard, and how would the hands play a role etc. Nowadays technology is becoming more compact, so I decided to have the chess board as a all in one futuristic piece. I beleive this would keep the chessboard as the main focus within the story. I didn't want to split the hnads up into two seperate personalities, because like in "Geri's Game" its important to focus wholly on the emotion in that scene. The audience feels more connected and is less complex to understand. Having two parts (hands and the screen) on the chessboards means I can focus primarely on the narrative.

I'm thinking of using the same kind of seperate shots and scenes in my animation like in Geri's game. It just makes it more visually interesting, and like the chess game I played few weeks back, no one wants to watch chess for 30mins. The shorted the better, as it adds to the frustration of the hands. I think 'Geri's Game' is a fantastic bit of narrative even though the story makes no sense, automatically you feel connected, I hope to do the same in my piece.

Also I'm very lucky and sooooo happy now that Andy has taught us how to make the hand pick things up and put them down again. This will really help add a few more scenes and depth to mine.

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