Showing posts with label chess arm. Show all posts
Showing posts with label chess arm. Show all posts

Monday, 31 October 2011

After Effects for the Chess player

Above: Good evening. Middle: ...White Please. Below: Black


So here is a the next section, the switching on of the Unbeatable computer, and the computer deciding which side to be. I did one for each as at the time I decided to that the evil computer will prefer black, it will also allow the robot hands to start first... This is where the frustrations begin!
I did it in After effects, which I'm very glad I've started using more as i can now use it as practice for my final olympics piece, which is after this project. I like the glow of the letters, and it again helps set the scene. Sorry not uploaded my sketches yet, completely forgot.

Friday, 28 October 2011

Lets Play




Here it is, animation combined with the opening!! I'm so happy, theres one flaw in it, but maybe it adds to it I dont know. Anyway I like it, it took a lot of faffing around and again 2.5hrs to render, but its starting to take shape. I'm starting to think about a sound track to go with it, and not forgetting sound effects, like the cracking of the knuckles. I really want my hands to have a Human personality its just trapped in Robot hands.

Wednesday, 26 October 2011

1st time using a Free camera on a track

This is the 1st piece of animation for my robot piece, its all static as I just wanted to set the scene 1st. I might infact make the beginning reflection section longer and same with the ending, when its just looking at the board. I like how all the reflections have come up on the chess pieces, along with the subtle reflection on the chess board. Took an hour though which is worrying.

Friday, 14 October 2011

Be gentle its my 1st time

Well Finally I have begun to understand and appreciate IK and FK's in 3ds Max, I just wanted to share my progress and small victory in the beginning steps of animation. This is something I have never been able to achieve before, I can see the importance of Dummies, i know what a reaction manager is and i understand the use of hierachies. I couldn't be happier, although I have had Andy's voice in my ear for the past 3 hours continously, I now have ear ache. Here is the progress image of my robot arm and hand.


I'm going to have a bit of a break and hopefully carry on animating the arm, for the very first time. Then I think I might just build a quick 3d image of my arena for the BURRBALL. The ideas are now just flying to me now. Also over the weekend I am going to create a story board for my chess player animation. Hands vs. Computer