Showing posts with label particle. Show all posts
Showing posts with label particle. Show all posts

Tuesday, 20 March 2012

OK enough is enough

Right I think I have learnt as much as I can, my head hurts from all the learning. Basically gave myself a crash course of Maya, and I've accomplished quite a bit in a week, ALL modelled in Maya, everything in Maya. Its taken longer only because Maya kept crashing, I mean I'm seeing at least one crash an hour, which is extremely annoying if you dont save in time. Anyway here is a still of the scene. I've noticed a lot of others have done it at night, so I took on the challenge of light which turned out really easy with Mental Ray. Anyway back to the still:
So the particle breakdown goes like this, the clouds are a 3d container which I created three of just to give it a more dimensional feel. The flag obvioulsy a nCloth, really simple very easy, I like how I got the tattered effects to flap in the wind too though really happy with that. The fire could be better but I've run out of time and it does flicker. The ocean is basically a steady ocean with slight foam, didn't want to much. Which leads me to my waves on the shore, very simple design but that is a particle system being emitted from a curve with a gravity and radial field applied. There is also an Ik chain in the Palm tree so I can get the wind to blow it too. The models are made mostly from a NURBS Circle and then lofted, the awkward one was the fishing line, had to figure out how to make rope, used a paint brush effect and coverted it to a poly. I can't even begin to describe how much I've learnt.

I started this Tuesday, and I've mostly just spent the time understanding the dynamics and learning it, that to me is soooo much more important, and its obvious too, the fire was the first thing to be created (followed a step by step tutorial) and its not great but the clouds sea and waves were to follow, and the waves maybe simple but I dont think anyone realises how hard it was, especially as I could only create it once I had the knowlegde of Maya, as there is NO TUTORIAL TO COPY. This is why I'm so happy with what I've created, I did it without copying a tutorial, I did it myself, figured it out for myself, no cheating.

Playing With Clouds

So yesterday I uploaded a quick render of my scene, it was just basics, layout not sorted etc. But I've been playing with clouds this morning, just keeping them simple and gentle in the background and I'm also in the process of making a coconut fall from the tree onto the ground and have it emit some dust as it lands. I'll be using particle dynamics for that one, as I feel I've used a lot of fluid dynamics for the fire, clouds and water, its only fair to show what I know about particles. Anyway here is a draft render of my Palm Tree and some clouds in the background, I've used the Sky and Sun node to give it that bright feel.
I'm quite happy with where its heading so far.

Saturday, 11 February 2012

Pflow Test


I created this yesterday while learning about particle flow, with the effects of wind and drag too. This was created from a tutorial by Chandan Kumar. It was really helpful. I still need to play around a lot more, but I have realised that it is the wind that really determines the whole thing. Anyway this weekend I'll be drawing, keeping on top of and improving my skills. Will upload the sketches I do as soon as I can promise.