Showing posts with label animate. Show all posts
Showing posts with label animate. Show all posts
Friday, 17 May 2013
Update on Artefact Five
Update on Artefact 5 from Simone Hunt on Vimeo.
Basically the last animation I did was pretty awful, lots of things wrong with it, people expected better of me. (Although that was two weeks of work, so not too bad in the time frame).
Anyway I've been getting some feedback from a friend of mine who used to do a bit in the industry, small animations and stuff. This piece has been re-worked 3 times. Still not 100% happy with the walk and the odd flick, but its not too bad.
I've simplified everything down, concentrating on animating one character and doing that well.
two thirds done, one third left to go.
Wednesday, 10 April 2013
Sneak Attack - Client Project
Sneak Attack, this is a short character Animation I did, I emphasize short because I had to speed things up and cut things out to fit it within the time frame allocated. I'm pretty proud of it as I did not have very long to animate it at all. Its a bit clunky in places because of that but next time I'm going to make sure I allocate more time to animating. Also I had three characters to take care of, I did try and minimalize the amount of animation the sheep and farmer had, although it was important that they didn't look lifeless either.
I think the animating process should have at least 2 weeks, that is something I have learnt and could maybe have down with on this project. I also wish I had been able to spend some more time on the facial rigging, but in the story it wasn't overly necessary.
There's only two close up shots and so I made do with what I had. Maybe I'm being too critical on myself considering the time I had and the personal things I've been going through at home, but this is actually the best I could come up with in two weeks, from modelling, to texturing, to rigging, to animating and finally rendering. Talk about sleepless nights, today is the first time I've slept properly and I have spent most of the day asleep, anyway that is not the point.
Sneak attack is my first steps into Maya, its been a rough ride at some points, wasted days trying to find solutions to ridiculous unexplained problems and great days seeing my characters come to life. Least I know I can animate a decent animation within about 5 days.
Process
Thought I'd upload some of the stuff I've been working on. Below is my character process, from designs to modelling and rigging.
Its a bit like Tex Avery meet Shaun the Sheep, well that was the rendering style I was going for. I've learnt a lot in this process though, I mean about Maya. This is my first time using Maya for character animation, the last time I used Maya was last year and that was just for Dynamics.
Above is a shot of the model, then its rig and then textured. Texturing was a bit of a long process, but making sure it all fit means I can stretch the limbs, and have the wolf character in exaggerated poses.
This image I though summed up the whole idea and story, sleeping farmer, un-bothered sheep and sneaky wolf. My actual animation for the Client project had to be sped up and cut short in places, but more of that later.
Friday, 5 April 2013
Initial Setup
Just sorting through my folders and came across this image. I think its from my initial scene set up, before animating. Its like Tex Avery meets Shaun the Sheep!
Friday, 18 January 2013
Sheep Test
Sheep test.
Now making the farmer character, should hoefully be finished modelling him today all being wekll and no more distractions.
Thursday, 15 November 2012
catalogue ideas
Labels:
3ds max,
after effects,
Alupen,
animate,
animation,
ATRG,
beard,
catalogue,
digital drawing,
drawing,
progress,
screen shot,
witch
Wednesday, 14 November 2012
Monday, 23 July 2012
I ain't no Chicken
Well since I've started blogging again, I've actually drawn something, rather than sat there thinking about it! It was a good idea to start again, and in France I have complete peace of mind. Anyway I've been drawing away on the Procreate app and have come up with these 6 designs:
After asking others opinions, number 3 was clearly out of the running, it was also my least favourite of the bunch, but it was my first attempt at a chicken, as I designed the others I got better and better until I finally finished with number 4 /5, my favourite is number 4 with four and 2 being a close 2nd and 3rd. Although he only reason why others liked number 2 was for the beak so I might transfer that over to number 4. I liked number 5 until someone said it looked too much like a cockerel, which is true, a fat one at that.
I think number four is the one I'm definitely going for, it's a cartoon without being too over the top, but there is still some humour there in the design. It also resembles the Magic flute (my real chicken). I'm going to start animating it today, just the walk cycle see if I can get the hang of their walk.
It won't be in colour in the actual animation, I'm keeping it simple!
After asking others opinions, number 3 was clearly out of the running, it was also my least favourite of the bunch, but it was my first attempt at a chicken, as I designed the others I got better and better until I finally finished with number 4 /5, my favourite is number 4 with four and 2 being a close 2nd and 3rd. Although he only reason why others liked number 2 was for the beak so I might transfer that over to number 4. I liked number 5 until someone said it looked too much like a cockerel, which is true, a fat one at that.
I think number four is the one I'm definitely going for, it's a cartoon without being too over the top, but there is still some humour there in the design. It also resembles the Magic flute (my real chicken). I'm going to start animating it today, just the walk cycle see if I can get the hang of their walk.
It won't be in colour in the actual animation, I'm keeping it simple!
Long time Avoiding
So while I've been on holiday, I seem to have lost motivation, or more likely I burnt myself out , especially towards the end of term. I think I needed a good break from it give my mind a bit of a reboot, so I can come back to it refreshed. Although that's not saying I haven't been thinking creatively I think I'm ready to get back on it, ideas and the to do list is getting bigger and bigger each week. So I think i shall begin again. I've set up my iPad so I can blog regularly so no more excuses. I'm using an app called Blogsy, really good interface, just figured out how to upload photos as well which is going to be useful. Plus I can upload videos so all my hand drawn animations which i'll be creating using Animation Desk (awesome app by the way).
I think it's this photo I took of a giant carpenter bee that may have sprung me back into action, along with my mums chickens. I never realised how funny a chickens walk is, so I've begun designing my own chicken and will be animating its walk cycle. Then I'm hoping to make little animations based upon this chicken using Animation Desk. I've got some ideas of how my chicken should look, I'm hoping this little exercise will help understand and appreciate the animation style of Tex Avery. As that is what my enter next years essay and project is on. Although Andy emailed me just to tweak the question a little as I've managed to make it a little difficult for myself, AGAIN!!
Currently I am in France, it's the one place where my mind is completely at ease, I think it's because my mum and dad take control and I don't have to be an adult or responsible for a few weeks. Well that's the conclusion I've come to. Oh these are the chickens that have inspired me, they're Sussex chickens or something I'm not quite sure, anyway here they are. They make the most oddest noise, and when they run I find it hilarious, so hopefully I can figure out how it's legs actually move, as the knee is bent opposite to ours and the balance of things I Think is off.
Once I have figured out the mechanics of the creatures I can then animate it correctly, I've video them, watched them and still can't figure it out. So I think I'm going to have to watch Chicken Run and some YouTube videos just to help grasp how they move. I will be uploading some designs of my chicken today and maybe even a outline walk through too.
We have a chubbier chicken and a more stream line one, I think I'm going to be basing my ideas on the fatter one as she genuinely has more personality and we have nicknamed her the Magic Flute as she never shuts up and makes the most bizarre noise, our chickens don't cluck and they have no fear either, well until you suddenly move and the leap away.
Anyway here she is, hopefully I can d her some justice in my designs as it is all down to her that I've wanted to start animating again. I think my mojo is coming back, my mind is more relaxed, France has taken off the pressure. I'll be here a few more weeks, so hopefully I'll have something worth while.
Also today I'll upload some videos I've taken of them walking around and just doing chicken things, like scratching the floor, pecking at insects and flapping their wings.
Wish me luck on my quest for motivation and getting back on the animation trail.
I think it's this photo I took of a giant carpenter bee that may have sprung me back into action, along with my mums chickens. I never realised how funny a chickens walk is, so I've begun designing my own chicken and will be animating its walk cycle. Then I'm hoping to make little animations based upon this chicken using Animation Desk. I've got some ideas of how my chicken should look, I'm hoping this little exercise will help understand and appreciate the animation style of Tex Avery. As that is what my enter next years essay and project is on. Although Andy emailed me just to tweak the question a little as I've managed to make it a little difficult for myself, AGAIN!!
Currently I am in France, it's the one place where my mind is completely at ease, I think it's because my mum and dad take control and I don't have to be an adult or responsible for a few weeks. Well that's the conclusion I've come to. Oh these are the chickens that have inspired me, they're Sussex chickens or something I'm not quite sure, anyway here they are. They make the most oddest noise, and when they run I find it hilarious, so hopefully I can figure out how it's legs actually move, as the knee is bent opposite to ours and the balance of things I Think is off.
Once I have figured out the mechanics of the creatures I can then animate it correctly, I've video them, watched them and still can't figure it out. So I think I'm going to have to watch Chicken Run and some YouTube videos just to help grasp how they move. I will be uploading some designs of my chicken today and maybe even a outline walk through too.
We have a chubbier chicken and a more stream line one, I think I'm going to be basing my ideas on the fatter one as she genuinely has more personality and we have nicknamed her the Magic Flute as she never shuts up and makes the most bizarre noise, our chickens don't cluck and they have no fear either, well until you suddenly move and the leap away.
Anyway here she is, hopefully I can d her some justice in my designs as it is all down to her that I've wanted to start animating again. I think my mojo is coming back, my mind is more relaxed, France has taken off the pressure. I'll be here a few more weeks, so hopefully I'll have something worth while.
Also today I'll upload some videos I've taken of them walking around and just doing chicken things, like scratching the floor, pecking at insects and flapping their wings.
Wish me luck on my quest for motivation and getting back on the animation trail.
Tuesday, 3 April 2012
Test Renders of Hagatha
So here is a scene render, finally got all the props and the broom character, I don't know wether or not to add a a cat rig to the broom, so I might do that tomorrow. Anyway I can finally start really animating the story out tomorrow. Although it will be the altered shortened version. Anyway below is her walk cycle just a little longer:
I love shes sooo bouncy
I love shes sooo bouncy
Labels:
3d,
3ds max,
animate,
animation,
background,
beginning,
broom,
build,
cat rig,
character,
environment,
Hagatha,
improvement,
scene,
silent comdey,
story,
witch
Saturday, 11 February 2012
Pflow Test
I created this yesterday while learning about particle flow, with the effects of wind and drag too. This was created from a tutorial by Chandan Kumar. It was really helpful. I still need to play around a lot more, but I have realised that it is the wind that really determines the whole thing. Anyway this weekend I'll be drawing, keeping on top of and improving my skills. Will upload the sketches I do as soon as I can promise.
Thursday, 2 February 2012
The Witch and the Broom
So I've now added her hat to her head, and modelled the broomstick, I'm hoping that in both these models to increase the level of depth with Mudbox. Just need to figure out how to do it. Unfortunately I can not progress further with these two models at the minute because the basic tutorials on how to rig etc. have been deleted accidently on the University website, infact my entire years tutorials and briefs have all gone. Hopefully will be uplaoded soon, I really want to see my podgy witch move. The brrom I've decided wont walk in my animation but I may make a seperate one just for my own little personal challenge.
Monday, 30 January 2012
The Modelling begins
So here is a screen shot of Hagatha's Torso and arms, I thought it time that I plucked up the courage to begin the modelling process, I can just keep adding drawings as I go along, it is no longer essential. Well apart from the storyboard, key scenes and her facial movements, thats all I really have left to draw up. Will update again once she has legs.
Friday, 9 December 2011
Fantasy Olympics - Burball
Tadaaa, it is finished, everything from the storyboard and sketches to the actual animation and music. It is currently just being uploaded to Vimeo, I have used four programs for this, LMMS, Photoshop, 3ds Max and the main one After Effects. The main task was to learn about After Effects and how to make 2d images look like they're in a 3d environment. I used the software mainly for they text as I feel that it is in this area it truly succeeds. I did make the 2d characters work in the 3d arena too, which I am very happy about, as I thought that was going to be the hardest challenge. Luckily once I got into it, I got the hang of it really quickly, I do like the idea of being able to animate with this software, and with me currently considering concept art and storyboarding as a career, this is a great software for storyboards.
Although I feel like the character animation section will eventual get better with practice, right now this is the best I feel I could produce, another year or so practice I will be able to make it look smother and as though it were part of the arena. That I feel is the only let down.
The idea for the sport was really good, so much so I'm considering to make it a free mini game online. I really thought out the characters best for the sport too, like their shape and qualities. At one point i nearly turned the advert into a documentary each with their won back stories, before realising the brief was just asking for an advert. I liked how it all came together, and the reason why I used 3ds max was because I couldnt get the right feel from After Effects and so i made a decision, I wanted to make a good advert and the mass majority of it is made up of After Effects animation the text and character sections anyway.
The ideas behind this advert are strong ones, even though the final outcome isnt as strong I got all my ideas across, in the advert i gave a good over view of what my sport was, the mood, and why it was being advertised. If i had more time I think i could have played around some more with the olympic logo, as over past day or so i came up with an idea to make it more intergalatic.
It may not be the strongest advert but the ideas definitly are, and ultimately that was my main goal. Its execution was just mainly about learning the program and what it was capable of, my main goal was to push my imagination and also start practicing character designs.
The task was to 'design a promotional advert for a fantasy olympic sport'. I think I achieved that.
Wednesday, 30 November 2011
Teaching Myself After Effects
So with little knowledge I had of After Effects I set out to make a scene that is going to be in my advert. For a first time it's not too bad, and I've tried to remember animation basics. Its actually really fiddly, but once you get it, you're sorted. I know it can be better and less basic cartoony but be gentle its my first time. I like it because once the giant velcro balls attach, Octi slows down and it looks heavey, exactly the feel I wanted.
Weaves in and out, collects the big black 100 then ends up collecting a load more and starts getting weighed down.
Gonna finsih the Slithering scene tonight and hopefully put it all together tomorrow, going to try adding a fast blur effect to the slithering scene.
Weaves in and out, collects the big black 100 then ends up collecting a load more and starts getting weighed down.
Gonna finsih the Slithering scene tonight and hopefully put it all together tomorrow, going to try adding a fast blur effect to the slithering scene.
Monday, 28 November 2011
Spinning olympics
Saturday, 26 November 2011
Blinking Slithards
Sunday, 30 October 2011
The beginning section of my music
For the past few days I have been working on creating a little sound track to accompany my robot animation. I think it gives the futuristic feel, although it may be a little too creepy. I've tweaked it a little since but just wanted to keep updated. I think I like it, not sure yet. I also have a new found respect for musicians who can successfully make their own music, very hard. Been at this for ages on a good programme LMMS. So glad I have it.
Tuesday, 25 October 2011
Metallic Material
So I just wanted to show my metallic material, the above shot is a reflection off of the left shoulder, I might have to use that shot as an opening in my animation. I like that its all metallic, suits the theme of the robot, but I think I need to lessen the reflection on the pieces and even the board. Although the board only has a reflection off of the black squares, really I want the board to be more see through, yet I'm worried that the black surface below will make the white bits seem black too. Guess I will have to keep playing, anyway the pieces have been modelled, had help from Andy on the horse but its still my design and I've tweaked it since. I'm actually quite impressed with it, it does give off a futuristic feel, and it does keep in with my robot arms. I've yet to finish the computer just add some more buttons and make the mini animation "Checkmate" for it. Then I can actually begin the film. Sorry I haven't added my sketches and storyboard yet, need to get my hands either a camera with batteries or a scanner that for some reason needs ink to scan to computer (flaws in the Kodak all in one printer).
Above is my overall scene, and the set up, getting the hands right I think is going to be fiddly as I dont want them to clash with other pieces. What I love about it is that its just grown, piece by piece, section by section. I wasnt quite sure what my overall scene would look like, I am actually thinking a wooden table but worried it would lose the theme. A lot of it is just playing around, and so far my playing has paid off.
Monday, 24 October 2011
Hmmm... Chess Pieces beginning
This is just a progress render of my pieces, they still have a lot of tweaking left to do. Basic shapes are there but I am not happy with them yet, maybe material will help and more detail. Although they are supposed to be just Metal representations of the chess pieces rather than the standard ones. I'm also building them from scratch as I feel everyone is probably just copying a online tutorial, and I'd like my animation to stand out a little more. Anyway also to add... the chess computer has now been built it just needs detail like buttons, the black rectangle is when the words such as "Check In 10" will appear.


























