Showing posts with label Hagatha. Show all posts
Showing posts with label Hagatha. Show all posts

Wednesday, 7 November 2012

YAY

Got feedback for my last essay, high 2:1 which means I'm on track. Thats really good considering I havent written anything formal or done referencing since over a year now. Anyway also means I was only few marks off a 1st too.

Well I've been carrying on with trying to finish my Client and Catalogue projects this week, also this afternoon I've touched up on Maya again. Will be honest have been avoiding it a little, but I have no choice have to get back on it. so here is my updated evolutionary timeline



Plus a this is an updated version of Hagatha:


Ived added thr walkcycle below (shortened version).

Friday, 2 November 2012

Catalogue

Given a new project so here is one of the pieces I've created for it. I might add a long walk cycle underneath just to put it better into context. I've also finished the character models, MODELS! For the client project, will be working on the background this weekend.


 This are just the first 4 of the 17 I've created, going all the way through to modern age!
Anyway will update again when I can this weekend as I have to dash now

Sunday, 6 May 2012

Witch Hagatha under the microscope - evaluation

So It all makes sense now as to why the animation evaluation didn't publish onto my blog, I just saved it, so it's a little late but that was just due to human error, here it is: With this project I spent a lot of time in the process and development of ideas and understanding the vital elements that make up a good animation. The final execution of the animation had gone through some changes, several in fact until I was satisfied. Had I had more time then the piece would maybe been able to include all the elements I wanted, but towards the end it was just having something produced to show that I understood the breakdown and process of character animation in 3ds max. I think I began to run out of time because I spent so much of it on the walk cycle. It was vital that I produced this well, I had put a lot of thought into the character of Witch Hagatha, I didn't want to have it ruined by poor animation. She couldn't have the standard walk because she was not built like other peoples in my class, she had character and she was big and heavy, she deserved to portrayed as such. I think I might have spent maybe a good month or so on her actual rig and walk cycle, perfecting it, showing her character. I thought about everything, down to the last detail, the bounce in her step the cocky swagger, the arms nearly lost beneath her shelf of a bossom. Every inch of her had a swing, from her shoulders to the individual fingers, I walked in front of the mirror hundreds of times taking notes sketching positions, I wanted her to look like a natural cartoon character. It didn't matter whether this was my first ever go at this, I had to get it right. Anyway Im really really happy with how she turned out, I may have added a little more bounce to her, but that is just me trying to be a perfectionist, I could haverobably spent forever on just that section. Another part of her character that needs some recognition is her facial reaction. I created her so she could have a whole range of expressions. Most of which I wasn't able to use in my short animation, but it deserved a mention due to the fact her face was modelled awkwardly, i didn't make life easy for myself at all in this project. She has one eye bigger than the other, her jawline is very slim which makes it difficult for the scream effect and 'o' shaped mouth expression, but I still accomplished all these feats. I really pushed her and my limits. She can wink, she can laugh, grimace, be thinking, confused, sly, feel rage, anger, sadness and all the subtle ones in between. The reason I created so many variations is because at first I might be able to use them all, but in the newer shortened version of the animation, I could only show a selection, for instance each time she flies screaming past the camera, each facial reaction is different. My most favourite bit of the piece though is when she is balancing just about ready to get onto the broom, breathing deep gaining the courage. I took so time on that section, from actually balancing her to the flicker of her fingers as she's about to get on. Then Hagatha's reaction to the broom unexpectedly shooting off with her. I might have sped up the actaully flying off up and away bit, but that Just me being picky. Although if there is one scene I would change it would be the close up of the finger wagging, it doesn't look natural enough, and I wished I didn't have to rush past it, time was very quickly running out. I also wished I could have shown more of the other elements rigs like the Broomstick and Hat, in the original version both of them were characters, but I had to just make the Broomstick a minor role and skip the hat all together. Overall I'm happy with the outcome, but the process to get there was difficult, I definitely challenged myself during this project and made many mistakes along the way, but I worked round all those limitation and produced something that I'm quite proud of. For instance I modelled Hagatha exactly how I drew it, and that was with bow legs. This made walking a bit of an issue as the knee was prone to weird twisting. Yet even though i made some pretty bad rookie mistakes, like her arms are a little short, the fact that fat characters are harder to animate, I had to create a neck for her as she doesn't have one in the drawings, or the fact she is has a wonderful oddly shaped body so rigging her was hell, I probably learnt so much more than what was intended, meaning my next animation will be so much better and I'll be able to push the limits even further creating better and better characters. Animations and cartoons are about pushing past the standard norms, blowing worldly limitations way out of the water and in this project I think Ive definitely started heading in the right direction in meeting those crucial requirements in becoming a good animation.

Monday, 16 April 2012

Update... Witch Hagatha and the New iPad

So my Silent Comedy story has had some radical changes due to time, body limitations, need for a better animation, and me being ill (Hence the reason for not updating sooner). Anyway I just wanted to share with you what I've created so far, I am literally now finishing up on the last scene, so I might hang on a little while before I actually show that, no point in showing half finished work when I'm sooo close to being done.
The story has been changed about 5 times now, I have three written up and two different storyboards, so you can see I've actually tried to work on some of them in my actual animation and decided no its not working. To be honest had I not changed it I might be finished by now, I've had a sneak preview of a few others and they havent concentrated on the story as much as me, its just about the animation, which is really good as that's all really Andy wants. I just can't be satisfied with that, I have to do every tiny bit, in fact there is a scene right at the beginning of my animation that I'm not quite happy with, and already thinking about re doing it all. Its very frustrating, but I havent got the time to dally, the longer I spend animating the more Roma's project, the Hansel and Gretel one, suffers.There is such a battle going on in my head, but I think I've made a decision because next teh area I'm choosing to do an in depth study in is Animation, its really important for me to get as much under my belt now.
Unfornately my poor little laptop couldnt take anymore, the powerful programs I'd been using like Mudbox, 3ds Max and Photoshop finally took its toll. So My grandparents and other family relatives have helped me invest in a new 32gb iPad 3 (birthday coming up), I know its not a great subsitute for a new laptop, but I am saving up to be able to build my own computer, so I'll be able to update it when ever needed, meaning that it'll never go out of date and will be a lasting thing. I feel there is definitely no point in buying a new laptop as after a few years they just can't cope. Which brings me to the reason why I have become an Apple Slave.
I can not afford a fancy flash imortal desktop computer just yet, but I do really need something for the summer while the Univesity computers are closed. It's ridiculous to not be able to do anything digitally creative for for 5 months. So after a good few months researching, and plenty of in depth conversations with my fiancee and family, I gave in. I'll use the iPad as a portable sketchbook, using "Apps" like Sketchbook Pro and Brushes, Autodesk 123d Sculpt, Moodboard Pro or Adobe Ideas,  Animation Desk and of course probably GarageBand or some kind of music creating app for my animations. I've aslo invested in the same stylus pen as David Hockney the Alupen, plus a hard case (don't want to damage something that costs more then my Bills). I hope this does help and change the way I work, which is very slow due to the process of transferring a rough sketch into a piece of digital Art work. I'll be able to create on the move which is the ideal thing, I understand there is a lack of pressure sensitivity but looking back I've struggled with that in my normal graphics tablet anyway.
Anyway I get it tomorrow, and hopefully I can hook it up to blogger and show some doodles or something, will also create some music for my animation. By the end of this week, we'll find out if it was a good investment or will it end up on ebay as part of a packaged with pen and case.

Tuesday, 3 April 2012

Test Renders of Hagatha

So here is a scene render, finally got all the props and the broom character, I don't know wether or not to add a a cat rig to the broom, so I might do that tomorrow. Anyway I can finally start really animating the story out tomorrow. Although it will be the altered shortened version. Anyway below is her walk cycle just a little longer:

I love shes sooo bouncy

Monday, 2 April 2012

Hagatha's Walk

So here is a short clip of her walking:

Tuesday, 27 March 2012

Test Render of Hagatha

Here is just a test render of Hagatha, just so I can see how she looks when moving. I've just done stills for the time being as they're just a test. More of an update for myself as its been a few weeks since being able to work on this project. I'm actually pretty happy with where I left it. I can't understand why I was getting so frustrated at the time with it. First time walking animation she's doing great.

Just needs her hat and eyes, and we'll be well on our way.

Thursday, 23 February 2012

FINALLY


Well Hagatha is finally back in 3ds Max, taken weeks to figure out what was happening with the seams, anyway, after a lot of trial and plenty of error, this is officially the best outcome of all my hard work. There are elements of course I'd like to improve but for animation and progression purposes I am happy with this. It does do something weird when rendered though, but I think that is mainly to do with materials. I can sort that later. I no longer have the patience to faff around. I just want to move forward!

Monday, 20 February 2012

Facial Expressions

I've been watching these clips, trying to learn the range of facial expressions. I can't wait to kick Hagatha into action, well as soon as i get the modelling thing sorted. Really frustrating as she is not working the way I want her too, every time I model her and add a few more sub division layers to her in Mudbox, she goes weird when I export it. So annoying, but hopefully Andy can save whats left of my hair.



Anyway these little guys have definitely brightened up my day, some very funny quick sketcghes. Something I would really love to get into.

Thursday, 16 February 2012

2012 Showreel

So here it is, my first ever go at making a showreel, theres a lot that could be improved, but there is plenty there that shows the hardwork. The most important thing is how much I have come along in such a short space of time, and this really shows that. From having nothing for two years to suddenly being able to pull together a 2minute showreel, I wish I could add more into it showing my knowledge of all the programs I know, like after effects and Maya, but this will do for now. It can only get better as my own skills improve, i also think that my next one will be more conceptual based this one is all about what I've learnt my next one will be me not having to rely on that but show all the things I can accomplish. I have added my sketches onto the DVD just not into the Showreel, I have a good idea of what I'm going to do for that too when I get there. One step at a time though.
Anyway as promised here is my baby, can't wait to watch it grow:



Also want to apologise for the flickering I uploaded the wrong version to Vimeo, but u get the jist.

Showreel Menus

So here are the Title menus I have made for my Showreel DVD, I'm quite impressed with myself as I learnt Adobe Encore quite quickly, thank goodness!  Anyway I will be shortly sharing my actual showreel with u shortly, just though I would add my menus. I like how I've incorporated my work onto the pages in a non too evasive way, they're there subtly in the glass baubles. Again another thing I taught myself. I am getting there, I have almost begun to conquere 3ds max. After this I will also add the turntable video of Hagatha in Mudbox.
 Above is the main page, simple stylistic, straight to the point. And below is my extras page which has the full length film 'The Chess player' and also a slideshow of my sketches, as I feel that is very important to show if I'm slowly heading into the direction of concept artist.

I have also included a contact page, for further info. Being in Digital Multimedia I thought it was very important to use just digital forms of contact. Eventually I will change the Hotmail account into a web address, but for the time being it will do.

Tuesday, 14 February 2012

Tweaking and Playing

So I've re done the UVW Map to Hagatha, along with re doing her model in Mudbox. It was very flat and bland and I couldn't figure out why, but after a few discussions I realised that I hadn't been using my original design as a reference but just doing it from memory. Anyway by doing this it looked flat and dull, so I've gone back into Mudbox and started from scratch. So here is the difference now from the original image:

Original above, Below the Tweaked.

She is getting some real shape now in her torso, the "shelf" is more obvious and so is her stomache and bulge. The tweaking has just begun, this may put me back a little bit but there is no point in doing things in half measures.

Thursday, 9 February 2012

A helpful bit of Visualization of Hagatha



Just did a quick video of Hagatha, just to help me visualise her better. There are some flaws, but I'm going to leave her alone this week, before I start over workign her and lose interest. Bad I know, but I have to move and progress otherwise it gets stale quick. Anyway I'm currently working on a mini project for myself using 3ds Max. Its going to be my production logo, Kvasir Productions. Anyway its going ok modelling wise I'm about to start animating.

here is the title....

Hagatha has Colour


So here is Hagatha finally painted, she's not as detailed as I like..BUT I have to hold back as much as I can and keep her quite simple otherwise she'll look od in her surroundings. I do feel I might have over done the detail and lost that Looney Tune simplicity but she is my design and in my image, I don't want to copy.
Below is a close up of her face, warts and all I'm keeping her bald, witch's should be creepy.


Wednesday, 8 February 2012

UVW map

This is the UVW map, i spent all yesterday un wrapping. I had to do each fcae section seperate, there are some flaws in the way I did. Yet for this being the first one I didnt do too bad, and I'm now painting (after plenty of false starts) in Mudbox. Today is an extremely slow day, I'm struggling to get my head into it. I don't think I will be staying late tonight, will go home in a few hours, least I've started painting the base. Also want to share the amazing book I've been reading by Richard Williams, really appreciate the work Disney and Warner Bros did, so much so I've been watching all the old Disney films like Snow White Jungle Book etc. I have a whole new respect for the films, like Bagera in Jungle Book, the way he moves, and shifts his weight, its so believable (the key to a good animation). Awesome book, I think I need to limit my reading to one book at a time though, currently have 3 on the go. starting to forget sections of each.

Tuesday, 7 February 2012

Into Mudbox we Go

Here she is transferred into Mudbox, I've added a few warts, but for tonight I think I'm going to leave it there. Will carry on tomorrow, like spiking the nose and curling the toes more. I will also see if I can mould in hairs, perhaps. Well at least I get to start painting Hagatha tomorrow, all the unwrapping i finally complete, it took forever, she is very detailed!! Anyway I am done for this evening, time to go home and get some food and sleep. Night

Monday, 6 February 2012

The Tutorials are up and working

YAY!! I can progress again, so with Andy's tutorials I've not added eye sockets and a mouth. Not only this but I have smoothed Hagatha out, and she looks awesome, I was a little worried about smoothing her as naughtily i hadnt tested it throughout, but it works beautifully. For my 1st ever 3d character model, I love her. She looks like a witch, she has all the witch features, and I've barely had to tweak my original design, apart from giving her a neck and taking away the hair. Today is much better, I'm so glad to have the tutorials again, it does make the difference. Also just spoke to Andy, i'm now going to seperate the Hat from her head, so it almost becomes a seperate character, I have made life difficult for myself with her chin so much on her chest so I'm also going to lift head more, so this will probably be the last time you see her in a nice position, till i begin anaimtion.

Thursday, 2 February 2012

The Witch and the Broom


So I've now added her hat to her head, and modelled the broomstick, I'm hoping that in both these models to increase the level of depth with Mudbox. Just need to figure out how to do it. Unfortunately I can not progress further with these two models at the minute because the basic tutorials on how to rig etc. have been deleted accidently on the University website, infact my entire years tutorials and briefs have all gone. Hopefully will be uplaoded soon, I really want to see my podgy witch move. The brrom I've decided wont walk in my animation but I may make a seperate one just for my own little personal challenge.

Tuesday, 31 January 2012

Hat and Body of the Witch

She is coming together quite quickly now that I've almost sorted the face, just got to connect the hat to her head. I will most definitely be importing her into Mudbox, just to give her the extra finer details and smoothing out a bit more. This is the very first character model I have ever done. I hope the animation goes just as well

Monday, 30 January 2012

Quick Model update

She has legs and apron that ties at the back, now onto the complex bit I think, the head. Wish me luck