Showing posts with label fat. Show all posts
Showing posts with label fat. Show all posts

Tuesday, 14 February 2012

Tweaking and Playing

So I've re done the UVW Map to Hagatha, along with re doing her model in Mudbox. It was very flat and bland and I couldn't figure out why, but after a few discussions I realised that I hadn't been using my original design as a reference but just doing it from memory. Anyway by doing this it looked flat and dull, so I've gone back into Mudbox and started from scratch. So here is the difference now from the original image:

Original above, Below the Tweaked.

She is getting some real shape now in her torso, the "shelf" is more obvious and so is her stomache and bulge. The tweaking has just begun, this may put me back a little bit but there is no point in doing things in half measures.

Thursday, 9 February 2012

Hagatha has Colour


So here is Hagatha finally painted, she's not as detailed as I like..BUT I have to hold back as much as I can and keep her quite simple otherwise she'll look od in her surroundings. I do feel I might have over done the detail and lost that Looney Tune simplicity but she is my design and in my image, I don't want to copy.
Below is a close up of her face, warts and all I'm keeping her bald, witch's should be creepy.


Monday, 6 February 2012

The Tutorials are up and working

YAY!! I can progress again, so with Andy's tutorials I've not added eye sockets and a mouth. Not only this but I have smoothed Hagatha out, and she looks awesome, I was a little worried about smoothing her as naughtily i hadnt tested it throughout, but it works beautifully. For my 1st ever 3d character model, I love her. She looks like a witch, she has all the witch features, and I've barely had to tweak my original design, apart from giving her a neck and taking away the hair. Today is much better, I'm so glad to have the tutorials again, it does make the difference. Also just spoke to Andy, i'm now going to seperate the Hat from her head, so it almost becomes a seperate character, I have made life difficult for myself with her chin so much on her chest so I'm also going to lift head more, so this will probably be the last time you see her in a nice position, till i begin anaimtion.

Thursday, 2 February 2012

The Witch and the Broom


So I've now added her hat to her head, and modelled the broomstick, I'm hoping that in both these models to increase the level of depth with Mudbox. Just need to figure out how to do it. Unfortunately I can not progress further with these two models at the minute because the basic tutorials on how to rig etc. have been deleted accidently on the University website, infact my entire years tutorials and briefs have all gone. Hopefully will be uplaoded soon, I really want to see my podgy witch move. The brrom I've decided wont walk in my animation but I may make a seperate one just for my own little personal challenge.

Tuesday, 31 January 2012

Hat and Body of the Witch

She is coming together quite quickly now that I've almost sorted the face, just got to connect the hat to her head. I will most definitely be importing her into Mudbox, just to give her the extra finer details and smoothing out a bit more. This is the very first character model I have ever done. I hope the animation goes just as well

Monday, 30 January 2012

The Modelling begins



So here is a screen shot of Hagatha's Torso and arms, I thought it time that I plucked up the courage to begin the modelling process, I can just keep adding drawings as I go along, it is no longer essential. Well apart from the storyboard, key scenes and her facial movements, thats all I really have left to draw up. Will update again once she has legs.