Here is just a test render of Hagatha, just so I can see how she looks when moving. I've just done stills for the time being as they're just a test. More of an update for myself as its been a few weeks since being able to work on this project. I'm actually pretty happy with where I left it. I can't understand why I was getting so frustrated at the time with it. First time walking animation she's doing great.
Just needs her hat and eyes, and we'll be well on our way.
Showing posts with label hat. Show all posts
Showing posts with label hat. Show all posts
Tuesday, 27 March 2012
Test Render of Hagatha
Labels:
3ds max,
animation,
broom,
Hagatha,
hat,
progress,
screen shot,
silent comdey,
silent comedy,
test render,
walk,
walk cycle,
witch
Monday, 6 February 2012
The Tutorials are up and working
YAY!! I can progress again, so with Andy's tutorials I've not added eye sockets and a mouth. Not only this but I have smoothed Hagatha out, and she looks awesome, I was a little worried about smoothing her as naughtily i hadnt tested it throughout, but it works beautifully. For my 1st ever 3d character model, I love her. She looks like a witch, she has all the witch features, and I've barely had to tweak my original design, apart from giving her a neck and taking away the hair. Today is much better, I'm so glad to have the tutorials again, it does make the difference. Also just spoke to Andy, i'm now going to seperate the Hat from her head, so it almost becomes a seperate character, I have made life difficult for myself with her chin so much on her chest so I'm also going to lift head more, so this will probably be the last time you see her in a nice position, till i begin anaimtion.
Tuesday, 31 January 2012
Hat and Body of the Witch
She is coming together quite quickly now that I've almost sorted the face, just got to connect the hat to her head. I will most definitely be importing her into Mudbox, just to give her the extra finer details and smoothing out a bit more. This is the very first character model I have ever done. I hope the animation goes just as well






