Showing posts with label screen shot. Show all posts
Showing posts with label screen shot. Show all posts

Sunday, 7 April 2013

Getting There

Sorry nearly at the point to add the finishing touches to my Animation, but this is a shot from the first scene with all three characters together

Friday, 5 April 2013

Le Update...

Add some screenshots I should have uploaded last week, but not had the chance.




Both of these shots are still in the T pose and early stages, but all rigged up using the beautiful software ANZOVIN. Amazing stuff and super simple to use, very straight forward. Will up date later with animation I am working on.

Thursday, 15 November 2012

catalogue ideas


Monday, 30 July 2012

Oh Bullocks

Took a break from my animation and went for a walk in the country side, then I came across these two HUGE Bulls, Im so glad I brought along my iPad for photos, just so I could share them!

Such impressive creatures, and they were a beautiful colour. It really makes a big difference getting out of the city, I'm really getting into the whole country life thing, it's doing me a world of good. And my mind is soooo peaceful too. I've actually started animating the background of my Chicken cartoon, got a really good piece of inspiration from the Blot game on iPad. Really nice designed game, anyway onwards!

 

Just a screen shot from the game Blot on iPad

Tuesday, 27 March 2012

Test Render of Hagatha

Here is just a test render of Hagatha, just so I can see how she looks when moving. I've just done stills for the time being as they're just a test. More of an update for myself as its been a few weeks since being able to work on this project. I'm actually pretty happy with where I left it. I can't understand why I was getting so frustrated at the time with it. First time walking animation she's doing great.

Just needs her hat and eyes, and we'll be well on our way.

Thursday, 1 March 2012

HAH MAYA

I'm winning!! So I began to modellling my pirate scene in 3ds Max, (cheating I know). Anyway Andy came over and soon put me back on the right track and told me how important it was to use Maya. Well the quick chat did the trick and from just being able to create a sphere and box, to now having learnt how to use the 'create polygon tool', 'extrude', 'interactive split tool', and 'Bend' tools succesfully in just under a few hours. HAH! oh and not forgetting the importance of deleting construction history. Anyway really pleased myself as there are no tutorials online about how to make a palm tree, I figured it out myself, best achievement of the day. Well anyway going to carry on with the trunk of the tree now.

Thursday, 23 February 2012

FINALLY


Well Hagatha is finally back in 3ds Max, taken weeks to figure out what was happening with the seams, anyway, after a lot of trial and plenty of error, this is officially the best outcome of all my hard work. There are elements of course I'd like to improve but for animation and progression purposes I am happy with this. It does do something weird when rendered though, but I think that is mainly to do with materials. I can sort that later. I no longer have the patience to faff around. I just want to move forward!

Tuesday, 14 February 2012

Tweaking and Playing

So I've re done the UVW Map to Hagatha, along with re doing her model in Mudbox. It was very flat and bland and I couldn't figure out why, but after a few discussions I realised that I hadn't been using my original design as a reference but just doing it from memory. Anyway by doing this it looked flat and dull, so I've gone back into Mudbox and started from scratch. So here is the difference now from the original image:

Original above, Below the Tweaked.

She is getting some real shape now in her torso, the "shelf" is more obvious and so is her stomache and bulge. The tweaking has just begun, this may put me back a little bit but there is no point in doing things in half measures.

Tuesday, 7 February 2012

Into Mudbox we Go

Here she is transferred into Mudbox, I've added a few warts, but for tonight I think I'm going to leave it there. Will carry on tomorrow, like spiking the nose and curling the toes more. I will also see if I can mould in hairs, perhaps. Well at least I get to start painting Hagatha tomorrow, all the unwrapping i finally complete, it took forever, she is very detailed!! Anyway I am done for this evening, time to go home and get some food and sleep. Night