Showing posts with label after effects. Show all posts
Showing posts with label after effects. Show all posts

Wednesday, 21 November 2012

ATRG Advert with Music

So made the music to the animation last night, using Garageband. I think I like it, in my eyes this is now done I can now just tweak and play with it as much as I want to before the deadline, its a good feeling. Now today onwards I can concentrate on conquering my real weakness writing.

This is my ATRG Advert (with no tweaks):


Eventually I will add little ATRG signs everywhere, like in the sands of egypt, the cave paintings and Punk graffiti, but for now I have to just be done with it.

Friday, 16 November 2012

Backgrounds done

Thursday, 15 November 2012

catalogue ideas


Wednesday, 14 November 2012

ATRG Update

Wednesday, 7 November 2012

YAY

Got feedback for my last essay, high 2:1 which means I'm on track. Thats really good considering I havent written anything formal or done referencing since over a year now. Anyway also means I was only few marks off a 1st too.

Well I've been carrying on with trying to finish my Client and Catalogue projects this week, also this afternoon I've touched up on Maya again. Will be honest have been avoiding it a little, but I have no choice have to get back on it. so here is my updated evolutionary timeline



Plus a this is an updated version of Hagatha:


Ived added thr walkcycle below (shortened version).

Tuesday, 6 November 2012

ATRG Evolution- Group One Basic



So this is what I've created so far for the Client project - ATRG. I've got a basic walk cycle up, all I need to do is set up the transitions between evolutionary levels and background scenery. I've made the rest and they're just sat waiting to be uploaded into a walk cycle on After Effects. Hopefully should have this and the Catalogue project done by latest next week. Giving me a good few weeks to concentarte solely on my Research Project. I got some more books, two through the post yesterday; "The Art of Hotel Transylvania" and "What's so Funny". Also bought "Monsters in Films", "Character Mentor" and "Fantasy Art Workshop" These last three books are just for general purposes rather than for the Research Project. I am also slowly making my way through the Tex Avery Book, I writing notes in it as I go along, just small summaries and useful quotes bit of knowledge and references to certain small animations, it helps so I dont have to keep re reading it and can progress through it quicker, I've also realised in the back are two long interviews with Avery himsef, excited to read what he has to say.
Anyway reading a side, back to finsihing off these other two smaller projects.

Thursday, 16 February 2012

Showreel Menus

So here are the Title menus I have made for my Showreel DVD, I'm quite impressed with myself as I learnt Adobe Encore quite quickly, thank goodness!  Anyway I will be shortly sharing my actual showreel with u shortly, just though I would add my menus. I like how I've incorporated my work onto the pages in a non too evasive way, they're there subtly in the glass baubles. Again another thing I taught myself. I am getting there, I have almost begun to conquere 3ds max. After this I will also add the turntable video of Hagatha in Mudbox.
 Above is the main page, simple stylistic, straight to the point. And below is my extras page which has the full length film 'The Chess player' and also a slideshow of my sketches, as I feel that is very important to show if I'm slowly heading into the direction of concept artist.

I have also included a contact page, for further info. Being in Digital Multimedia I thought it was very important to use just digital forms of contact. Eventually I will change the Hotmail account into a web address, but for the time being it will do.

Friday, 9 December 2011

Fantasy Olympics - Burball



Tadaaa, it is finished, everything from the storyboard and sketches to the actual animation and music. It is currently just being uploaded to Vimeo, I have used four programs for this, LMMS, Photoshop, 3ds Max and the main one After Effects. The main task was to learn about After Effects and how to make 2d images look like they're in a 3d environment. I used the software mainly for they text as I feel that it is in this area it truly succeeds. I did make the 2d characters work in the 3d arena too, which I am very happy about, as I thought that was going to be the hardest challenge. Luckily once I got into it, I got the hang of it really quickly, I do like the idea of being able to animate with this software, and with me currently considering concept art and storyboarding as a career, this is a great software for storyboards.
Although I feel like the character animation section will eventual get better with practice, right now this is the best I feel I could produce, another year or so practice I will be able to make it look smother and as though it were part of the arena. That I feel is the only let down.
The idea for the sport was really good, so much so I'm considering to make it a free mini game online. I really thought out the characters best for the sport too, like their shape and qualities. At one point i nearly turned the advert into a documentary each with their won back stories, before realising the brief was just asking for an advert. I liked how it all came together, and the reason why I used 3ds max was because I couldnt get the right feel from After Effects and so i made a decision, I wanted to make a good advert and the mass majority of it is made up of After Effects animation the text and character sections anyway.
The ideas behind this advert are strong ones, even though the final outcome isnt as strong I got all my ideas across, in the advert i gave a good over view of what my sport was, the mood, and why it was being advertised. If i had more time I think i could have played around some more with the olympic logo, as over past day or so i came up with an idea to make it more intergalatic.
It may not be the strongest advert but the ideas definitly are, and ultimately that was my main goal. Its execution was just mainly about learning the program and what it was capable of, my main goal was to push my imagination and also start practicing character designs.
The task was to 'design a promotional advert for a fantasy olympic sport'. I think I achieved that.