Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts
Friday, 17 February 2012
Painting
learning to paint properly in Photoshop, here is the first stage of my concept for the Graphi Novel/film I have in mind. Its called 'Pods'.
Labels:
beginning,
coloured,
composition,
concept art,
concept artist,
design,
designs,
drawing,
environment,
fantasy,
graphic tablet,
ideas,
improvement,
painting,
photoshop,
PODS,
progress,
project
Friday, 9 December 2011
Fantasy Olympics - Burball
Tadaaa, it is finished, everything from the storyboard and sketches to the actual animation and music. It is currently just being uploaded to Vimeo, I have used four programs for this, LMMS, Photoshop, 3ds Max and the main one After Effects. The main task was to learn about After Effects and how to make 2d images look like they're in a 3d environment. I used the software mainly for they text as I feel that it is in this area it truly succeeds. I did make the 2d characters work in the 3d arena too, which I am very happy about, as I thought that was going to be the hardest challenge. Luckily once I got into it, I got the hang of it really quickly, I do like the idea of being able to animate with this software, and with me currently considering concept art and storyboarding as a career, this is a great software for storyboards.
Although I feel like the character animation section will eventual get better with practice, right now this is the best I feel I could produce, another year or so practice I will be able to make it look smother and as though it were part of the arena. That I feel is the only let down.
The idea for the sport was really good, so much so I'm considering to make it a free mini game online. I really thought out the characters best for the sport too, like their shape and qualities. At one point i nearly turned the advert into a documentary each with their won back stories, before realising the brief was just asking for an advert. I liked how it all came together, and the reason why I used 3ds max was because I couldnt get the right feel from After Effects and so i made a decision, I wanted to make a good advert and the mass majority of it is made up of After Effects animation the text and character sections anyway.
The ideas behind this advert are strong ones, even though the final outcome isnt as strong I got all my ideas across, in the advert i gave a good over view of what my sport was, the mood, and why it was being advertised. If i had more time I think i could have played around some more with the olympic logo, as over past day or so i came up with an idea to make it more intergalatic.
It may not be the strongest advert but the ideas definitly are, and ultimately that was my main goal. Its execution was just mainly about learning the program and what it was capable of, my main goal was to push my imagination and also start practicing character designs.
The task was to 'design a promotional advert for a fantasy olympic sport'. I think I achieved that.
Monday, 5 December 2011
It's Decemeber
Well I'm on the last stretch of this advert I just have to tweak one little bit of it and add music, then it is finito. I've just uploaded the begininng of the piece, so you can get a feel of where I am heading with it. Alll the other bits of animation are done, I've just got to add a high impact sequence for the name, then I'll have it all done by thursday I think, depending on how long the music takes me to do. The after effects animation bits aren't great and it does need cleaning up, but that only comes with practice and me getting into it. I think though I'll use after effects mainly for title sequences, becuase i really really enjoy doing that, and this project has taught me so much more than when I used it for the Chess animation. All these skills now are just adding up.
I also can't believe it is decemeber, so the next few blogs will be a bit sparse but will be to do with the next project; The Still Life piece. Little bit nervous to begin it as I know it has to be precise as well as materials being spot on as well, plus lighting. It is a composition piece, and you can't hide things going wrong through moving pieces like in animation. Maybe a christmas miracle will happen.
Plus this christmas I will begin designing my two characters in the Silent comedy animation I'll be doing. I've already got the idea. characters and sequences playing out in my head. Just got to start drawing, downside to that is at my parents home they don't have a scanner. So it will be after new year when the sketches will loaded up unless I take pictures, but they never come out any good.
I also can't believe it is decemeber, so the next few blogs will be a bit sparse but will be to do with the next project; The Still Life piece. Little bit nervous to begin it as I know it has to be precise as well as materials being spot on as well, plus lighting. It is a composition piece, and you can't hide things going wrong through moving pieces like in animation. Maybe a christmas miracle will happen.
Plus this christmas I will begin designing my two characters in the Silent comedy animation I'll be doing. I've already got the idea. characters and sequences playing out in my head. Just got to start drawing, downside to that is at my parents home they don't have a scanner. So it will be after new year when the sketches will loaded up unless I take pictures, but they never come out any good.
Wednesday, 30 November 2011
Teaching Myself After Effects
So with little knowledge I had of After Effects I set out to make a scene that is going to be in my advert. For a first time it's not too bad, and I've tried to remember animation basics. Its actually really fiddly, but once you get it, you're sorted. I know it can be better and less basic cartoony but be gentle its my first time. I like it because once the giant velcro balls attach, Octi slows down and it looks heavey, exactly the feel I wanted.
Weaves in and out, collects the big black 100 then ends up collecting a load more and starts getting weighed down.
Gonna finsih the Slithering scene tonight and hopefully put it all together tomorrow, going to try adding a fast blur effect to the slithering scene.
Weaves in and out, collects the big black 100 then ends up collecting a load more and starts getting weighed down.
Gonna finsih the Slithering scene tonight and hopefully put it all together tomorrow, going to try adding a fast blur effect to the slithering scene.
Monday, 28 November 2011
Arena Animation
Saturday, 26 November 2011
Olympic Branding
Thinking about making my own brand for my fantasy olympics, which is to be held in 3024. I was just gaining inspiration from past designs and posters. Most important bit is the five rings. Branding is a major part in this advert and I think I derailed a bit going off into each story. I've come up with a more advert based idea, rather than an episode. Anyway here are some of the designs I'm being inspire by;
Unfortunately the 2012 olympic poster didnt make it on here because I just don't like it. It's not a likable image, and I don't feel inspired or excited for the olympics when I see it. Also the simpson reference makes me dislike it further. Oh well tomorrow I will have my own design, I will make it to my preferences and see if I can portray the mood of hope and that feeling of togetherness, those are elements that I think are important elements for the olympics.
Wish me Luck.
Unfortunately the 2012 olympic poster didnt make it on here because I just don't like it. It's not a likable image, and I don't feel inspired or excited for the olympics when I see it. Also the simpson reference makes me dislike it further. Oh well tomorrow I will have my own design, I will make it to my preferences and see if I can portray the mood of hope and that feeling of togetherness, those are elements that I think are important elements for the olympics.
Wish me Luck.
Labels:
advert,
animation,
bejing 2008,
branding,
burrball,
designs,
fantasy,
game,
ideas,
inspiration,
london 2012,
mexico 1968,
montreal 1976,
olympics,
posters,
st louis 1904,
stockholm 1912
Blinking Slithards
The Arena
So here is a quick little arena I made in 3ds max, not sure how to replicate this in After effects. It won't be as glossy or reflective, it will have move of a cartoonish feel. Although I might have the 3d balls from this scene, and add points on them, so the audience knows that each equals points, though not sure how in going to show that these weighted. We'll see!
Above From the start line, below a close up of the 50 point ball.
Friday, 25 November 2011
The Contestants
Here are the main 3 contestants I am going to have in my advert:
Slithards
These slithering creatures main strength in Burball is the fact they're so snake like and can just slide to the point balls it wants. It weaves in and out collecting as many points before the finish line.
Three times Gold champion in the past two decades, collecting a handful of silver and bronze medals along the way.
They're one to watch out for as a flick of they're tail can send a bunch of weighted balls your way.
Octi
The mass point collector, spreading its 8 limbs out at the perfect moment accumulating as many points as possible betore the finish. Its light weight body keeping it from being to heavy to the touch the floor, enforcing the fact that it has never been desqualified.
Has never gotten less than 2nd place in the past two olympics, although if they get third its a gaunrantee you'll never see them again!
They maybe quiet, but they are quick calculators and may just beat you past the finish with all the points.
Gelatinous Blob
There has been a lot of controversy over the past few centuries with these guys, as they couldn't wear a uniform. They hadn't figured out a suit that could fit they're gluppy bodies. It wasn't till the past three olympics they were allowed to participate, as one of their leading scientists discovered a way to make the suit so elasticated it almost mimicked the structure of their own bodies.
There is an obvious natural talent that these guys posses, yet they can't seem to break into the silver medal league, always given bronze or even being disqualified. No one can forget the disqualifiction of 3016 olympic game, it was down to just one spec of blob that let the side down.
Anyway although they haven't won gold, they are considered one of the top three comptetors in the universe.
They each have a small profile as I am considering adding a small portion into my advert. Stuff like the year they were born and they're strengths and medals. Maybe I'm still 50/50, it just depends on how much time I have left over in my 30 second add. Anyway tomorrow i will upload the deasigns for the arena.
Slithards
These slithering creatures main strength in Burball is the fact they're so snake like and can just slide to the point balls it wants. It weaves in and out collecting as many points before the finish line.Three times Gold champion in the past two decades, collecting a handful of silver and bronze medals along the way.
They're one to watch out for as a flick of they're tail can send a bunch of weighted balls your way.
Octi
The mass point collector, spreading its 8 limbs out at the perfect moment accumulating as many points as possible betore the finish. Its light weight body keeping it from being to heavy to the touch the floor, enforcing the fact that it has never been desqualified.Has never gotten less than 2nd place in the past two olympics, although if they get third its a gaunrantee you'll never see them again!
They maybe quiet, but they are quick calculators and may just beat you past the finish with all the points.
Gelatinous Blob
There has been a lot of controversy over the past few centuries with these guys, as they couldn't wear a uniform. They hadn't figured out a suit that could fit they're gluppy bodies. It wasn't till the past three olympics they were allowed to participate, as one of their leading scientists discovered a way to make the suit so elasticated it almost mimicked the structure of their own bodies.
There is an obvious natural talent that these guys posses, yet they can't seem to break into the silver medal league, always given bronze or even being disqualified. No one can forget the disqualifiction of 3016 olympic game, it was down to just one spec of blob that let the side down.Anyway although they haven't won gold, they are considered one of the top three comptetors in the universe.
They each have a small profile as I am considering adding a small portion into my advert. Stuff like the year they were born and they're strengths and medals. Maybe I'm still 50/50, it just depends on how much time I have left over in my 30 second add. Anyway tomorrow i will upload the deasigns for the arena.
Character Sketches and Ideas
So here are the sketches to my Fantasy Olympics adverts. It is designs and ideas for each of my characters involved in Burball, each one with their own traits and strengths for the game.
















