Showing posts with label burball. Show all posts
Showing posts with label burball. Show all posts

Friday, 9 December 2011

Fantasy Olympics - Burball



Tadaaa, it is finished, everything from the storyboard and sketches to the actual animation and music. It is currently just being uploaded to Vimeo, I have used four programs for this, LMMS, Photoshop, 3ds Max and the main one After Effects. The main task was to learn about After Effects and how to make 2d images look like they're in a 3d environment. I used the software mainly for they text as I feel that it is in this area it truly succeeds. I did make the 2d characters work in the 3d arena too, which I am very happy about, as I thought that was going to be the hardest challenge. Luckily once I got into it, I got the hang of it really quickly, I do like the idea of being able to animate with this software, and with me currently considering concept art and storyboarding as a career, this is a great software for storyboards.
Although I feel like the character animation section will eventual get better with practice, right now this is the best I feel I could produce, another year or so practice I will be able to make it look smother and as though it were part of the arena. That I feel is the only let down.
The idea for the sport was really good, so much so I'm considering to make it a free mini game online. I really thought out the characters best for the sport too, like their shape and qualities. At one point i nearly turned the advert into a documentary each with their won back stories, before realising the brief was just asking for an advert. I liked how it all came together, and the reason why I used 3ds max was because I couldnt get the right feel from After Effects and so i made a decision, I wanted to make a good advert and the mass majority of it is made up of After Effects animation the text and character sections anyway.
The ideas behind this advert are strong ones, even though the final outcome isnt as strong I got all my ideas across, in the advert i gave a good over view of what my sport was, the mood, and why it was being advertised. If i had more time I think i could have played around some more with the olympic logo, as over past day or so i came up with an idea to make it more intergalatic.
It may not be the strongest advert but the ideas definitly are, and ultimately that was my main goal. Its execution was just mainly about learning the program and what it was capable of, my main goal was to push my imagination and also start practicing character designs.
The task was to 'design a promotional advert for a fantasy olympic sport'. I think I achieved that.

Wednesday, 30 November 2011

Teaching Myself After Effects

So with little knowledge I had of After Effects I set out to make a scene that is going to be in my advert. For a first time it's not too bad, and I've tried to remember animation basics. Its actually really fiddly, but once you get it, you're sorted. I know it can be better and less basic cartoony but be gentle its my first time. I like it because once the giant velcro balls attach, Octi slows down and it looks heavey, exactly the feel I wanted.
Weaves in and out, collects the big black 100 then ends up collecting a load more and starts getting weighed down.


Gonna finsih the Slithering scene tonight and hopefully put it all together tomorrow, going to try adding a fast blur effect to the slithering scene.

Monday, 28 November 2011

Arena Animation

This is a quick over look of the arena, in the advert I'm going to show them floating up from the floor, gonna be awesome. My advert is I think all about the power and impact of it, its not very subtle.

Spinning olympics

So this is test number one for a simple olympic design, it just spins but its short and sweet and straight to the point. Which I like but I have a few more things still left up my sleeve, for the design of this, once I've finished all the sketches i'll upload them onto here.


Saturday, 26 November 2011

Blinking Slithards

This is my first initial test for my blinking slithard was Just practicing with the layers and timing. Its only a rough little movie ,But you get the jist.

The Arena

 So here is a quick little arena I made in 3ds max, not sure how to replicate this in After effects. It won't be as glossy or reflective, it will have move of a cartoonish feel. Although I might have the 3d balls from this scene, and add points on them, so the audience knows that each equals points, though not sure how in going to show that these weighted. We'll see!

Above From the start line, below a close up of the 50 point ball.


Friday, 25 November 2011

The Contestants

Here are the main 3 contestants I am going to have in my advert:

Slithards

These slithering creatures main strength in Burball is the fact they're so snake like and can just slide to the point balls it wants. It weaves in and out collecting as many points before the finish line.

Three times Gold champion in the past two decades, collecting a handful of silver and bronze medals along the way.

They're one to watch out for as a flick of they're tail can send a bunch of weighted balls your way.






Octi

The mass point collector, spreading its 8 limbs out at the perfect moment accumulating as many points as possible betore the finish. Its light weight body keeping it from being to heavy to the touch the floor, enforcing the fact that it has never been desqualified.

Has never gotten less than 2nd place in the past two olympics, although if they get third its a gaunrantee you'll never see them again!

They maybe quiet, but they are quick calculators and may just beat you past the finish with all the points.




Gelatinous Blob

There has been a lot of controversy over the past few centuries with these guys, as they couldn't wear a uniform. They hadn't figured out a suit that could fit they're gluppy bodies. It wasn't till the past three olympics they were allowed to participate, as one of their leading scientists discovered a way to make the suit so elasticated it almost mimicked the structure of their own bodies.

There is an obvious natural talent that these guys posses, yet they can't seem to break into the silver medal league, always given bronze or even being disqualified. No one can forget the disqualifiction of 3016 olympic game, it was down to just one spec of blob that let the side down.

Anyway although they haven't won gold, they are considered one of the top three comptetors in the universe.


They each have a small profile as I am considering adding a small portion into my advert. Stuff like the year they were born and they're strengths and medals. Maybe I'm still 50/50, it just depends on how much time I have left over in my 30 second add. Anyway tomorrow i will upload the deasigns for the arena.

Character Sketches and Ideas

So here are the sketches to my Fantasy Olympics adverts. It is designs and ideas for each of my characters involved in Burball, each one with their own traits and strengths for the game.