Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Thursday, 24 January 2013

Farmer Model



Right I let stress and deadlines take over, and have let it for a few weeks now. So I am behind but it is my own fault, I was trying to rush things and basically just forgot my own process. The process that has worked so well for me these past few years. Anyway I am shaking it off and Ive started from kinda scratch, getting myself back on track. This is soooo much better than my last model and, I have taken the time to sketch it out properly, like this one below...

There is a clear direction for the farmer. Going to texture him and get on with the wolf.


Friday, 2 November 2012

Catalogue

Given a new project so here is one of the pieces I've created for it. I might add a long walk cycle underneath just to put it better into context. I've also finished the character models, MODELS! For the client project, will be working on the background this weekend.


 This are just the first 4 of the 17 I've created, going all the way through to modern age!
Anyway will update again when I can this weekend as I have to dash now

Wednesday, 12 September 2012

text Postitions




Logos Coloured


GiCandi Designs Finalizing





Wednesday, 29 August 2012

quick update

Another quick design before I'm thrown out of the computer room

Styles and Logos



Have another meeting this evening, just to update on progress and make sure im heading in the right direction.

Wednesday, 15 August 2012

Successful Meeting One


Well had my meeting yesterday and it went very well, we're going to meet weekly. Anyway after showing some of my rough designs, this one was a winner, so ive expanded on it since then, taking into account the text style and coloruing they wanted. I'll be doing plenty of variations on this, this is just day ones worth of work. I'll be getting quicker and quicker narrowing it down to the perfect design they want.
the logo will be the cocktail glass with the lolly/olive being the initials GC for GiCandi

Thursday, 1 March 2012

The witch's Candy house Sketch

This is just being uploaded here, so I can do a quick bit of paint work on Photoshop. Ive drawn the outside of her house, just because u then know what kind of space she'll live in. This is for the Visualisation project


Tuesday, 28 February 2012

The Clay House is supposed to be Bread

Whilst re reading the story of Hansel and Gretel by the Brothers Grimm, I realised the house is completely made of bread! How do you show that, how would u make something solid enough to be believable as a house, whilst still being made of soft edible bread. Well it was by chance when looking at 18th century German Cottages I found The Clay House in Leshten, Bulgaria. I've also discovered there is a virtual tour of the building. It is made of Flintstone/Clay well to me that does have a few of the qualities I imagine the Witch's Bread House would have, this below is the interior:


Excuse the TV, but it is that dusty brown and the shaped of the bench and house is nearly perfect as a reference to the house. Also it helps seeing the whole thing in 3d so here is the link to the Virtual Tour; http://www.rentbyownerbg.com/offer/1918/

Also found these as extra elements that I want to just keep till I make up a mood board:
Well this is officially the beginning of the research for this Visualisation project.

Thursday, 23 February 2012

FINALLY


Well Hagatha is finally back in 3ds Max, taken weeks to figure out what was happening with the seams, anyway, after a lot of trial and plenty of error, this is officially the best outcome of all my hard work. There are elements of course I'd like to improve but for animation and progression purposes I am happy with this. It does do something weird when rendered though, but I think that is mainly to do with materials. I can sort that later. I no longer have the patience to faff around. I just want to move forward!

Friday, 17 February 2012

Painting

learning to paint properly in Photoshop, here is the first stage of my concept for the Graphi Novel/film I have in mind. Its called 'Pods'.

I DID I DID see a putty cat


Still practicing my drawing skills and photoshop. It's simple stuff like this that builds a portfoilio. Especially as I know exactly how I'm going to digitalise my sketchbooks properly for the real portfolio I'd hand to potential employers as a concept artist. If I keep doing stuff like this by the end of the summer I'll have quite a collection. Anyway this is me and emma as Cats, I took the the previouse images I drew and changed us into cats.

Thursday, 16 February 2012

I taat I saw a Putty Cat

Just a recent character design I've started fixing up. Just thought i'd share before I finsih up here.

Tuesday, 14 February 2012

Tweaking and Playing

So I've re done the UVW Map to Hagatha, along with re doing her model in Mudbox. It was very flat and bland and I couldn't figure out why, but after a few discussions I realised that I hadn't been using my original design as a reference but just doing it from memory. Anyway by doing this it looked flat and dull, so I've gone back into Mudbox and started from scratch. So here is the difference now from the original image:

Original above, Below the Tweaked.

She is getting some real shape now in her torso, the "shelf" is more obvious and so is her stomache and bulge. The tweaking has just begun, this may put me back a little bit but there is no point in doing things in half measures.

Friday, 10 February 2012

Morning Play

Just been playing around with a tutorial by Andrew Kramer, it taught me about subtle ligthing and shadows.Still in the playing stage of the producion logo. Mini projects keep me learning new things. Especially the shadows I can use within a scene. Anyway I might do another. Will keep you updated

Thursday, 9 February 2012

A helpful bit of Visualization of Hagatha



Just did a quick video of Hagatha, just to help me visualise her better. There are some flaws, but I'm going to leave her alone this week, before I start over workign her and lose interest. Bad I know, but I have to move and progress otherwise it gets stale quick. Anyway I'm currently working on a mini project for myself using 3ds Max. Its going to be my production logo, Kvasir Productions. Anyway its going ok modelling wise I'm about to start animating.

here is the title....

Hagatha has Colour


So here is Hagatha finally painted, she's not as detailed as I like..BUT I have to hold back as much as I can and keep her quite simple otherwise she'll look od in her surroundings. I do feel I might have over done the detail and lost that Looney Tune simplicity but she is my design and in my image, I don't want to copy.
Below is a close up of her face, warts and all I'm keeping her bald, witch's should be creepy.


Tuesday, 7 February 2012

Into Mudbox we Go

Here she is transferred into Mudbox, I've added a few warts, but for tonight I think I'm going to leave it there. Will carry on tomorrow, like spiking the nose and curling the toes more. I will also see if I can mould in hairs, perhaps. Well at least I get to start painting Hagatha tomorrow, all the unwrapping i finally complete, it took forever, she is very detailed!! Anyway I am done for this evening, time to go home and get some food and sleep. Night

Saint Jerome in his Study - Model

I have begun modelling a replica of the painting 'Saint Jerome in his Study' by Antonello da Messina. This is just the doorway, I've built most of it by just extruding and Chamfering sections. Once you get the basics down its quite simple, just a puzzle. The awkward bit was modelling the inner doorway detail towads the top. I havent taken a good enough screen image for it to be really visible though. Anyway, this project I will be slowly getting on with along with all the other ones, hopefully will be another small thing to add to the portfolio.