Showing posts with label shots. Show all posts
Showing posts with label shots. Show all posts
Tuesday, 7 February 2012
Saint Jerome in his Study - Model
I have begun modelling a replica of the painting 'Saint Jerome in his Study' by Antonello da Messina. This is just the doorway, I've built most of it by just extruding and Chamfering sections. Once you get the basics down its quite simple, just a puzzle. The awkward bit was modelling the inner doorway detail towads the top. I havent taken a good enough screen image for it to be really visible though. Anyway, this project I will be slowly getting on with along with all the other ones, hopefully will be another small thing to add to the portfolio.
Labels:
3ds max,
Antonello da Messina,
beginning,
design,
Doorway,
environment,
exercise,
extrude,
model,
painting,
portfolio,
progress,
Saint Jerome,
screen,
shots
Monday, 6 February 2012
The Tutorials are up and working
YAY!! I can progress again, so with Andy's tutorials I've not added eye sockets and a mouth. Not only this but I have smoothed Hagatha out, and she looks awesome, I was a little worried about smoothing her as naughtily i hadnt tested it throughout, but it works beautifully. For my 1st ever 3d character model, I love her. She looks like a witch, she has all the witch features, and I've barely had to tweak my original design, apart from giving her a neck and taking away the hair. Today is much better, I'm so glad to have the tutorials again, it does make the difference. Also just spoke to Andy, i'm now going to seperate the Hat from her head, so it almost becomes a seperate character, I have made life difficult for myself with her chin so much on her chest so I'm also going to lift head more, so this will probably be the last time you see her in a nice position, till i begin anaimtion.
Thursday, 2 February 2012
Wile Coyote
I love how it still keeps in theme with the classic cartoons. It is a mordern version, fitting in with the times today, but seeing as my own piece is going to be very similar to Looney Tunes I had o show their own 3d work too. It brightens up my working day while working on this project
Labels:
3d,
looney tunes,
Road Runner,
shots,
silent comedy,
Warner bros.,
wile coyote,
youtube
The Witch and the Broom
So I've now added her hat to her head, and modelled the broomstick, I'm hoping that in both these models to increase the level of depth with Mudbox. Just need to figure out how to do it. Unfortunately I can not progress further with these two models at the minute because the basic tutorials on how to rig etc. have been deleted accidently on the University website, infact my entire years tutorials and briefs have all gone. Hopefully will be uplaoded soon, I really want to see my podgy witch move. The brrom I've decided wont walk in my animation but I may make a seperate one just for my own little personal challenge.
Tuesday, 31 January 2012
Hat and Body of the Witch
She is coming together quite quickly now that I've almost sorted the face, just got to connect the hat to her head. I will most definitely be importing her into Mudbox, just to give her the extra finer details and smoothing out a bit more. This is the very first character model I have ever done. I hope the animation goes just as well
Monday, 30 January 2012
Quick Model update
She has legs and apron that ties at the back, now onto the complex bit I think, the head. Wish me luck
Friday, 20 January 2012
The Breakfast Scene
I tell you what I have huge respect for those involved with lighting. It is the key element to any 3d subject.
So the Evaluation:
For a 1st time go at making a full scene, I haven't done too badly. The models are how I envisioned them on paper, the materials worked well especially the loaf of bread, that is my favourite element. I am though so happy not to have used V ray or any types of plugins, all the materials have been made completely from scratch. I felt it very important to fully appreciate the capabilities of the 3d software including my own skill. There is no point in cheating using the Arch and Design elements if you don't undertsand them, maybe my scene would have looked more realistic, but I wouldn't have learnt the key basics to make me better. For my next project I will be ready to use the plugin materials. Although maybe not for my Jar, as I'm not sure if it will make the glass any better than what i have created, really really happy I figured out that, especially in the last shot with the shadow it casts.
Now to my arch nemesis, LIGHTING. This is probably the area that has most let me down, no it was the shadows that were the element that was the hardest for me. Creating a sense of weight is key to any scene and if you havent got the right shadows it looks like its all floating. I have spent hours upon hours tweaking and deleting entire light setups over and over again trying to see what works best. It got to a point where I almost handed in the entire project with no lighting!! But persistance is key, it may not be spot on but I can honestly say this was the best attempt I could make to perfect. I also was admiring other peoples work on the course and I realised many were just using one main light source like a candle or lamp, I feel that i pushed myself further than that, and hopefully this has worked in my favour. Perhaps not now, but in the future. I know now from this project where my weakness is, and where I really need to read up on, perfecting it can only come from practice, I can't even begin to say how much I appreciate the work of the lighting crew in companies like Pixar and Dreamworks, their skill is what brings the film to life.
I am happy that i re made the background to, especially as it again helps give it weight, also the kitchen reflection in the border really helps set the scene. I would have liked to add a few crumbs but when I did, it looked out of place and all wrong, it does look quite clear and clean cut but its like an narrative advert for family breakfast in a sunny kitchen.
Once I've cracked and fully undertsand the use of lighting I think my scenes and designs will truly look realistic and believable. Thats what i wanted from this sequence of shots, a believable narrative, a reflection of my home life, especially when at my mums, the food rapidly dispappeares, its 1st come 1st served or be left with the end crusts.









