Halfway through the backgroudn now, just have Georgian/Colonial to Modern day left to do. Still not hundred percent how I plan to finish it, but as long as I get the bulk of it done I'm happy.
I'm drawing a lot of it on the iPad using procreate and just transferring it over via dropbox to Photoshop, its so much easier to draw I find and then I can just tweak it and make it fit when I need to.
Showing posts with label walk. Show all posts
Showing posts with label walk. Show all posts
Tuesday, 13 November 2012
ATRG Update
Labels:
animation,
ATRG,
background,
client,
drawing,
evolution,
graphic tablet,
improvement,
iPad,
move,
procreate,
progress,
silhouette,
walk,
walk cycle
Tuesday, 6 November 2012
ATRG Evolution- Group One Basic
So this is what I've created so far for the Client project - ATRG. I've got a basic walk cycle up, all I need to do is set up the transitions between evolutionary levels and background scenery. I've made the rest and they're just sat waiting to be uploaded into a walk cycle on After Effects. Hopefully should have this and the Catalogue project done by latest next week. Giving me a good few weeks to concentarte solely on my Research Project. I got some more books, two through the post yesterday; "The Art of Hotel Transylvania" and "What's so Funny". Also bought "Monsters in Films", "Character Mentor" and "Fantasy Art Workshop" These last three books are just for general purposes rather than for the Research Project. I am also slowly making my way through the Tex Avery Book, I writing notes in it as I go along, just small summaries and useful quotes bit of knowledge and references to certain small animations, it helps so I dont have to keep re reading it and can progress through it quicker, I've also realised in the back are two long interviews with Avery himsef, excited to read what he has to say.
Anyway reading a side, back to finsihing off these other two smaller projects.
Labels:
after effects,
ATRG,
books,
character,
client,
evolution,
hotel Transylvania,
progress,
project,
reading,
Tex Avery,
trial,
walk,
walk cycle
Thursday, 23 August 2012
Ok bit naughty but... He's got a BEARD!
Ok I know I've got like a billion and one different projects going on, but this idea struck me and theres nothing else out there like it. I have started my essay, and getting all my research together, to be honest I've got the answer and what I want to study in my final year, but it's how to best word the question, so I get to add all the things I want to study into it. Also my client project is coming on, but uni systems are being updated so I can't use them at the minute so it will have to wait.
Oh my chicken animation has come to a stand still BUT... Yesterday someone contacted me asking if it was possible to use it, a video company wanted to use it in a wedding video they were doing. How good is that?? So later today I'm going to get back on it, especially if someone thinks it good enough just from the 6second walk cycle.
Anyway back to the present this bearded fellow, just started the background, something I still haven't got my head around taking me an entire day to get the courage and begin drawing it. I didn't know how to start it what setting would best suit him, I was thinking indoors but then lighting became an issue. Then I thought about him on water almost meditating like, but that too became a bit too complex. I'm only a little beginner so that I'd start a little easier and do it in a forest setting. So here is the base, I might change the colouring, I'm going to add little light orbs around him, make it more mystical. Just have a play. Hopefully the base is a good enough start for me to get my head around scenery painting.
Practice makes perfect!
Oh my chicken animation has come to a stand still BUT... Yesterday someone contacted me asking if it was possible to use it, a video company wanted to use it in a wedding video they were doing. How good is that?? So later today I'm going to get back on it, especially if someone thinks it good enough just from the 6second walk cycle.
Anyway back to the present this bearded fellow, just started the background, something I still haven't got my head around taking me an entire day to get the courage and begin drawing it. I didn't know how to start it what setting would best suit him, I was thinking indoors but then lighting became an issue. Then I thought about him on water almost meditating like, but that too became a bit too complex. I'm only a little beginner so that I'd start a little easier and do it in a forest setting. So here is the base, I might change the colouring, I'm going to add little light orbs around him, make it more mystical. Just have a play. Hopefully the base is a good enough start for me to get my head around scenery painting.
Practice makes perfect!
Labels:
Alupen,
Animation Desk,
app,
character,
chicken,
concept art,
digital drawing,
drawing,
environment,
exercise,
ideas,
iPad,
lighting,
matte painting,
practice,
procreate,
progress,
scene,
walk,
walk cycle
Monday, 30 July 2012
Chickens Walk Cycle
So I've begun my first ever hand drawn animation, just in time for the iAnimate competition. It's still a bit rough, but day by day I'm getting better and better, it's steadily being tidied up bit by bit. Considering I had no idea on how a chicken walks (my chickens must be fed up of my staring at them!) and had never successfully made a flip book or hand drawn animation of any kind, I don't think I've done too badly. I'm using the Animation Desk app on my iPad to create it, it's a bit fiddly at times and mid way through they updated the software and changed everything, Just as I was getting used to it! But with the mini set backs I think I'm getting the hang of it. I've only animated 72 frames at the minute, and at 12 frames a second that's only just 6seconds long. I'm planning to start animating the background, and have lots of things happening, like buildings being built, wars, aliens, chaos that kind of thing, life in general. Yet have the chicken causally strolling along, un fazed by the turmoil and chaos around it. It the lays an egg, and the end slogan will be "Life goes on"
That's exactly what happens, life goes on regardless of what occurs, or problems faced, life will always carry on in some way or another. I think it'll be quite interesting to watch, and if I can make the background elements interesting enough, I think it could be quite a good animation.
Tell you what, France is doing me a world of good!
That's exactly what happens, life goes on regardless of what occurs, or problems faced, life will always carry on in some way or another. I think it'll be quite interesting to watch, and if I can make the background elements interesting enough, I think it could be quite a good animation.
Tell you what, France is doing me a world of good!
Labels:
Alupen,
animation,
Animation Desk,
app,
background,
beginning,
character,
chicken,
comedy,
drawing,
exercise,
France,
ideas,
improvement,
iPad,
Proceedural Animation,
test,
update,
walk,
walk cycle
Monday, 23 July 2012
I ain't no Chicken
Well since I've started blogging again, I've actually drawn something, rather than sat there thinking about it! It was a good idea to start again, and in France I have complete peace of mind. Anyway I've been drawing away on the Procreate app and have come up with these 6 designs:
After asking others opinions, number 3 was clearly out of the running, it was also my least favourite of the bunch, but it was my first attempt at a chicken, as I designed the others I got better and better until I finally finished with number 4 /5, my favourite is number 4 with four and 2 being a close 2nd and 3rd. Although he only reason why others liked number 2 was for the beak so I might transfer that over to number 4. I liked number 5 until someone said it looked too much like a cockerel, which is true, a fat one at that.
I think number four is the one I'm definitely going for, it's a cartoon without being too over the top, but there is still some humour there in the design. It also resembles the Magic flute (my real chicken). I'm going to start animating it today, just the walk cycle see if I can get the hang of their walk.
It won't be in colour in the actual animation, I'm keeping it simple!
After asking others opinions, number 3 was clearly out of the running, it was also my least favourite of the bunch, but it was my first attempt at a chicken, as I designed the others I got better and better until I finally finished with number 4 /5, my favourite is number 4 with four and 2 being a close 2nd and 3rd. Although he only reason why others liked number 2 was for the beak so I might transfer that over to number 4. I liked number 5 until someone said it looked too much like a cockerel, which is true, a fat one at that.
I think number four is the one I'm definitely going for, it's a cartoon without being too over the top, but there is still some humour there in the design. It also resembles the Magic flute (my real chicken). I'm going to start animating it today, just the walk cycle see if I can get the hang of their walk.
It won't be in colour in the actual animation, I'm keeping it simple!
Long time Avoiding
So while I've been on holiday, I seem to have lost motivation, or more likely I burnt myself out , especially towards the end of term. I think I needed a good break from it give my mind a bit of a reboot, so I can come back to it refreshed. Although that's not saying I haven't been thinking creatively I think I'm ready to get back on it, ideas and the to do list is getting bigger and bigger each week. So I think i shall begin again. I've set up my iPad so I can blog regularly so no more excuses. I'm using an app called Blogsy, really good interface, just figured out how to upload photos as well which is going to be useful. Plus I can upload videos so all my hand drawn animations which i'll be creating using Animation Desk (awesome app by the way).
I think it's this photo I took of a giant carpenter bee that may have sprung me back into action, along with my mums chickens. I never realised how funny a chickens walk is, so I've begun designing my own chicken and will be animating its walk cycle. Then I'm hoping to make little animations based upon this chicken using Animation Desk. I've got some ideas of how my chicken should look, I'm hoping this little exercise will help understand and appreciate the animation style of Tex Avery. As that is what my enter next years essay and project is on. Although Andy emailed me just to tweak the question a little as I've managed to make it a little difficult for myself, AGAIN!!
Currently I am in France, it's the one place where my mind is completely at ease, I think it's because my mum and dad take control and I don't have to be an adult or responsible for a few weeks. Well that's the conclusion I've come to. Oh these are the chickens that have inspired me, they're Sussex chickens or something I'm not quite sure, anyway here they are. They make the most oddest noise, and when they run I find it hilarious, so hopefully I can figure out how it's legs actually move, as the knee is bent opposite to ours and the balance of things I Think is off.
Once I have figured out the mechanics of the creatures I can then animate it correctly, I've video them, watched them and still can't figure it out. So I think I'm going to have to watch Chicken Run and some YouTube videos just to help grasp how they move. I will be uploading some designs of my chicken today and maybe even a outline walk through too.
We have a chubbier chicken and a more stream line one, I think I'm going to be basing my ideas on the fatter one as she genuinely has more personality and we have nicknamed her the Magic Flute as she never shuts up and makes the most bizarre noise, our chickens don't cluck and they have no fear either, well until you suddenly move and the leap away.
Anyway here she is, hopefully I can d her some justice in my designs as it is all down to her that I've wanted to start animating again. I think my mojo is coming back, my mind is more relaxed, France has taken off the pressure. I'll be here a few more weeks, so hopefully I'll have something worth while.
Also today I'll upload some videos I've taken of them walking around and just doing chicken things, like scratching the floor, pecking at insects and flapping their wings.
Wish me luck on my quest for motivation and getting back on the animation trail.
I think it's this photo I took of a giant carpenter bee that may have sprung me back into action, along with my mums chickens. I never realised how funny a chickens walk is, so I've begun designing my own chicken and will be animating its walk cycle. Then I'm hoping to make little animations based upon this chicken using Animation Desk. I've got some ideas of how my chicken should look, I'm hoping this little exercise will help understand and appreciate the animation style of Tex Avery. As that is what my enter next years essay and project is on. Although Andy emailed me just to tweak the question a little as I've managed to make it a little difficult for myself, AGAIN!!
Currently I am in France, it's the one place where my mind is completely at ease, I think it's because my mum and dad take control and I don't have to be an adult or responsible for a few weeks. Well that's the conclusion I've come to. Oh these are the chickens that have inspired me, they're Sussex chickens or something I'm not quite sure, anyway here they are. They make the most oddest noise, and when they run I find it hilarious, so hopefully I can figure out how it's legs actually move, as the knee is bent opposite to ours and the balance of things I Think is off.
Once I have figured out the mechanics of the creatures I can then animate it correctly, I've video them, watched them and still can't figure it out. So I think I'm going to have to watch Chicken Run and some YouTube videos just to help grasp how they move. I will be uploading some designs of my chicken today and maybe even a outline walk through too.
We have a chubbier chicken and a more stream line one, I think I'm going to be basing my ideas on the fatter one as she genuinely has more personality and we have nicknamed her the Magic Flute as she never shuts up and makes the most bizarre noise, our chickens don't cluck and they have no fear either, well until you suddenly move and the leap away.
Anyway here she is, hopefully I can d her some justice in my designs as it is all down to her that I've wanted to start animating again. I think my mojo is coming back, my mind is more relaxed, France has taken off the pressure. I'll be here a few more weeks, so hopefully I'll have something worth while.
Also today I'll upload some videos I've taken of them walking around and just doing chicken things, like scratching the floor, pecking at insects and flapping their wings.
Wish me luck on my quest for motivation and getting back on the animation trail.
Monday, 2 April 2012
Hagatha's Walk
So here is a short clip of her walking:
Labels:
3ds max,
animation,
broom,
Hagatha,
silent comedy,
walk,
walk cycle,
witch
Tuesday, 27 March 2012
Test Render of Hagatha
Here is just a test render of Hagatha, just so I can see how she looks when moving. I've just done stills for the time being as they're just a test. More of an update for myself as its been a few weeks since being able to work on this project. I'm actually pretty happy with where I left it. I can't understand why I was getting so frustrated at the time with it. First time walking animation she's doing great.
Just needs her hat and eyes, and we'll be well on our way.
Just needs her hat and eyes, and we'll be well on our way.
Labels:
3ds max,
animation,
broom,
Hagatha,
hat,
progress,
screen shot,
silent comdey,
silent comedy,
test render,
walk,
walk cycle,
witch










