Showing posts with label render. Show all posts
Showing posts with label render. Show all posts
Monday, 23 April 2012
In Just a few days we have This
So this just shows how my Location, Location project is coming along. I've taken the roof off so its possible to see the layout more cleary inside. I'm hopefully going to have finished the modelling by tonight, so tomorrow can be based on lighting. Hopefully Roma will be around to help a little. Then render the finished thing on wednesday and had it in, well maybe leave it to render over tuesday night so I can just hand it in sooner or sort out any problems that may occur. Really really wish I had more time, just to develop the models more and have a bit more of a play around, not quite sure why all the deadlines are sooo close together especially as we have a month left with only a small side project to do, but oh well, it is just the way it is. I havent done too bad considering I've only seriously begun modelling and building for a few days now.
Thursday, 19 April 2012
Quick test Renders
Just some quick renders I thought I'd share with, just showing my progress, I'm planning to change the wooden beams to a darker wood, and the table should be finished by tomorrow morning, along with the chairs and then onto the fireplace. The fire place is going to be the hardest thing, might have to rethink that one, make it more oven like rather then so natural.
Labels:
3ds max,
cauldron,
environment,
Hansel and Gretel,
improvement,
location,
material,
materials,
model,
natural,
progress,
render,
scene,
test
Tuesday, 27 December 2011
Perfect
Found this online whilst thinking about composition and the style of my piece. It has all the elements that I wanted to include in my still life, although this one is very crisp and clean and I want my to feel more realistic, then a set up. This is still a good reference, and something i will keep referring back too, especially the strawberry jam. I will change the chopping board though, add a few crumbs, a tile bakground and granit surface. Perfect, just texturing the loaf now, here is the basic model I have done in 3ds max:
Getting there bit by bit, just need to find the right texture for it, might have to wait and make a loaf myself once I get back to the uk and take pictures of it. Will keep searching.
Decided to just stick to modelling for the time being and collect my materials all at once, the search was fruitless online so going to compile my own. It will be done, hopefully i'll figure out the uwv unwrapping thing too.
i think i need to re-do the knife still 50/50 on its actual basic model, but so far so good
Getting there bit by bit, just need to find the right texture for it, might have to wait and make a loaf myself once I get back to the uk and take pictures of it. Will keep searching.
Decided to just stick to modelling for the time being and collect my materials all at once, the search was fruitless online so going to compile my own. It will be done, hopefully i'll figure out the uwv unwrapping thing too.
i think i need to re-do the knife still 50/50 on its actual basic model, but so far so good
Labels:
3ds max,
beginning,
board,
bread,
composition,
inspiration,
jam,
material,
model,
practice,
render,
screen,
start,
still life,
texture
Wednesday, 14 December 2011
Mudbox Practice
I can't believe how quickly I'm getting the hang of this, it only took 2.5hrs to build and paint. Started with a sphere, and finished with this. The stalk was the awkward bit, but I think l've found a new way which will allow me to build upon a smaller surface area, the sculpt tool. So now because I feel that I've got the hang of this i think it's time to move forward onto the next level. Can't tell you how much I love this program and my graphics table.
So onto maybe a creature or even a christmas decoration in spirit of the season. We'll see...
So onto maybe a creature or even a christmas decoration in spirit of the season. We'll see...
Labels:
build,
concept artist,
designs,
exercise,
graphic tablet,
ideas,
inspiration,
model,
mudbox,
practice,
progress,
render
Tuesday, 13 December 2011
Peppers to Carrots
Keeping up the practice, i'm getting there bit by bit, I've found that modelling fruit and veg is a good way to practice just gettign used to the program. Today I made a carrot as you can see, not figured out yet how to sort the lighting out to not make it sooo shiny, but I like its shape and its stump of greenery. I think I could of added some more stringey bits at the bottom, but it didnt work out so well when I tried. I think I'm gonna make a snake or something next, build up from fruit and veg to legless creatures, then onto creatures with legs, leading to humanoids. I'm trying to think of what to make next but all I can see is a candle in front of me and that is my only inspiration at the min so that might be up next, unless I get the courage to skip my initial steps and create Ratchet from the Rachet and Clank games, maybe. I don't know I should really begin the still life project, I've finally decided to go with my grandma's kitchen idea, I think visually it'll be nicer if not harder.
Always like a Challenge
Always like a Challenge
Monday, 24 October 2011
Hmmm... Chess Pieces beginning
This is just a progress render of my pieces, they still have a lot of tweaking left to do. Basic shapes are there but I am not happy with them yet, maybe material will help and more detail. Although they are supposed to be just Metal representations of the chess pieces rather than the standard ones. I'm also building them from scratch as I feel everyone is probably just copying a online tutorial, and I'd like my animation to stand out a little more. Anyway also to add... the chess computer has now been built it just needs detail like buttons, the black rectangle is when the words such as "Check In 10" will appear.










