Wednesday, 16 January 2013
Pre-Term Jitters
So been fighting off nerves for about a week now, but finally managed to rip my head out of the sand and get on with it. I am using Maya, and again somehow have managed to throw myself in at the deep end. Tried to start off as easy as possible. Get to grip with the basics again, and boy have I fallen in love with the program. Simple once you get to grips with it. I've also been blessed with the tutorials from Animation Methods on youtube. SOOOOO useful I cant even begin to describe. Anyway below is my little sheep character I'll be using. Modelled, Textured and used blend shapes, 20hrs worth of learning and work. Mind is a bit frazzled but all good now.
Labels:
avery,
maya. model,
sheep,
Tex Avery,
texture
Wednesday, 21 November 2012
ATRG Advert with Music
So made the music to the animation last night, using Garageband. I think I like it, in my eyes this is now done I can now just tweak and play with it as much as I want to before the deadline, its a good feeling. Now today onwards I can concentrate on conquering my real weakness writing.
This is my ATRG Advert (with no tweaks):
Eventually I will add little ATRG signs everywhere, like in the sands of egypt, the cave paintings and Punk graffiti, but for now I have to just be done with it.
This is my ATRG Advert (with no tweaks):
Eventually I will add little ATRG signs everywhere, like in the sands of egypt, the cave paintings and Punk graffiti, but for now I have to just be done with it.
Labels:
advanced Textiles research group,
advert,
after effects,
animation,
ATRG,
clothes,
drawing,
evolution,
evolve,
garageband,
iPad,
music,
silhouette,
walk cycle
Friday, 16 November 2012
Thursday, 15 November 2012
catalogue ideas
Labels:
3ds max,
after effects,
Alupen,
animate,
animation,
ATRG,
beard,
catalogue,
digital drawing,
drawing,
progress,
screen shot,
witch











